Getting my game on
Sep. 17th, 2005 04:41 pmLut and I were talking about getting a new computer game to play. We used to play computer games together a lot, but we haven't liked any of the same ones for the last several months, so we haven't been playing together.
The problem is, one or both of us (usually me) is burned out on most types of computer games. Here's what we don't want:
So ... what's left?
I'm vaguely considering "Guild Wars", which is something of a cross between two of the game types I'm burned out on -- "Competetitve team" and "Leveling MMOG". However, it at least has the virtue of no monthly fee. And, well, maybe this one will be different. I did enjoy EverQuest at one point in my life, after all.
The last game we both enjoyed and didn't burn out on was Magic: the Gathering Online. We played that until it went out of beta, at which point it became hideously, insanely expensive and we quit. It's a competitive game, either head-to-head or team, but for whatever reason we didn't have the same problems with it that we often have with competitve games. Or maybe we just didn't play it long enough for those to crop up. I rather wish there was an equivalent-style game to M:tG that wasn't hideously expensive, but unfortunately so far as I know, no such game exists. An online version of Jyhad only with a flat monthly fee instead of charges for packs of cards would be way cool.
Anyway -- any one have any suggestions?
The problem is, one or both of us (usually me) is burned out on most types of computer games. Here's what we don't want:
- First-person shooters (e.g., Doom, Tribes, Counterstrike)
- Competitive head-to-head games (Starcraft, Warcraft)
- Competitive team games (see above, only played in teams)
- Leveling MMOGs (EverQuest, City of Heroes, World of Warcraft)
- Puzzle-based MMOGs (Puzzle Pirates)
So ... what's left?
I'm vaguely considering "Guild Wars", which is something of a cross between two of the game types I'm burned out on -- "Competetitve team" and "Leveling MMOG". However, it at least has the virtue of no monthly fee. And, well, maybe this one will be different. I did enjoy EverQuest at one point in my life, after all.
The last game we both enjoyed and didn't burn out on was Magic: the Gathering Online. We played that until it went out of beta, at which point it became hideously, insanely expensive and we quit. It's a competitive game, either head-to-head or team, but for whatever reason we didn't have the same problems with it that we often have with competitve games. Or maybe we just didn't play it long enough for those to crop up. I rather wish there was an equivalent-style game to M:tG that wasn't hideously expensive, but unfortunately so far as I know, no such game exists. An online version of Jyhad only with a flat monthly fee instead of charges for packs of cards would be way cool.
Anyway -- any one have any suggestions?
Jyhad, online, free.
Date: 2005-09-17 10:16 pm (UTC)Right here.
Also lots of other games, Shadowfist being my fave. Most are completely free. Been wanting to try Rage when I have the time... You have access to all cards.
Re: Jyhad, online, free.
Date: 2005-09-17 11:03 pm (UTC)Re: Jyhad, online, free.
Date: 2005-09-17 11:14 pm (UTC)raw:
http://www.ccgworkshop.com/game.jsp?id=VTES
Re: Jyhad, online, free.
Date: 2005-09-18 01:34 am (UTC)no subject
Date: 2005-09-18 12:00 am (UTC)I'll probably always be partial to first person shooters simply because I love to run around and explore. It'd be neat if there were more ways to interact with an explorable environment than just shooting and being shot at. (And I don't think sword-swinging type games work well with "first person POV", because of the complete lack of peripheral vision. Even in WoW, the "tunnel vision" effect is rather frustrating at times. And VR headsets still haven't developed past the "nausea-inducing" movement-lag stage yet.)
Ah well. Good luck on finding a good game! As for myself, if my discontent contributes to my procrastination in buying a new PC, all the better. =) It's not like I don't have anything better to do elsewhere.
no subject
Date: 2005-09-18 01:14 am (UTC)===|==============/ Level Head
Doom!
Date: 2005-09-18 09:30 pm (UTC)With games like Doom or Marathon 2, it was probably easier to code, because everything was divided up into very strict "levels" anyway. Someone reaches the end point, pulls the switch, and everyone goes to the next level.
With Half-Life, I can see how it'd be a bit more difficult. Even though there were numerous points in the game where you simply COULD NOT turn back - so it wasn't entirely contiguous - there were very few obvious breaks to designate a "new level". You had the option of going back through areas, sometimes, to pick up some ammo laying about, to use that health charge-up that you didn't need earlier, etc. Since there was no lever to pull or condition to meet to move the players along, I can see how it'd be problematic to figure out when everyone gets shoved into the new play area. (Maybe one person is arbitrarily the "leader", and whatever zone he's in is the current zone - so if anyone else is tagging behind, they're automatically yanked into the new area when a new zone is loaded.)
A truly nifty system would allow for players to roam about the play area, perhaps in different zones at any given time. "World of Warcraft" is the first system I've seen to allow anything like that - and it requires a dedicated server to handle the "play world".
As for Doom 3, I really don't know whether it allows for cooperative play. I haven't shelled out the money for it yet. Besides, even if cooperative play WERE possible, I sincerely doubt that Gwendel would ever be interested in playing it with me.
no subject
Date: 2005-09-18 12:35 pm (UTC)But try Diablo 2 with the Lords of Destruction expansion. But try to limit yourself to playing only by yourself or with good friends, the online Diablo community is a sinkhole of complete morons, cheaters, hackers and other neer do wells.
The game itself is very nice, if a little linerar, it can make for nice stress relief, but all that monster chopping does slowly build you up to higher and higher levels and earn you nice stuff. The levels come swiftly, and aren't nearly as important as in most RPGs.
Its also quite hard in the later difficulty levels. I would hazard it could take a month to play the game through if you actually tried to play the game from start to finish without just blasting through it and ignoring the interesting quests. (A month of pretty heavy gaming that is) and it works both on lan and online, and has no monthly fee.
Its old, but pretty good...
no subject
Date: 2005-09-18 12:36 pm (UTC)no subject
Date: 2005-09-18 01:34 pm (UTC)no subject
Date: 2005-09-18 07:54 pm (UTC)What might be a challenge for a single person, turned out to be just too easy for the two of us sitting side by side, looking at each other's screen, talking rather than typing.
And she's since lost interest in leveling games, so even the recent patches won't help there.
no subject
Date: 2005-09-19 03:16 am (UTC)There's an article about it on starcitygames.com here: http://www.starcitygames.com/php/news/article/4607.html
no subject
Date: 2005-09-19 05:03 pm (UTC)no subject
Date: 2005-09-21 12:46 am (UTC)Have you considered Neverwinter Nights? There are a bunch of modules now available for it, including some new ones they're selling. Yes, there is levelling, but it's easily done as part of the storyline, so it shouldn't be burdensome, but rather, character progression. And you can simply play it on local network, with your and Lut's characters working together.