rowyn: (content)

Back in 2015, I was an avid fan of Failbetter Games’s Fallen London. I bought Sunless Sea, another game in the same setting, when it was released. Sunless Sea was intended as a roguelike: when your avatar died, you started the game over from the beginning (though you could inherit some stuff from your last avatar). It had an ‘easy mode’ to avoid permadeath, but discouraged players from trying that.

I played the game for around three hours total, over the course of a few days. By that point, I was bored of re-playing the same content after dying. Rather than switching to the ‘easy mode’, I quit playing after my next death.

About two weeks ago, Vicorva streamed Sunless Sea for one session, and I thought about trying the game again.

A few days later, I fired it up. I thought about playing on default mode again and immediately noped out. I didn’t remember how the ‘easy mode’ worked and didn’t find anything under options, so I searched the web. I came upon this thread on Steam.

To summarize: one respondent said ‘Merciful Mode’ lets you keep a second save (so you can restore from that instead of restarting on death) but that this doesn’t help much because you can still only save when in port. A different respondent outlined how to edit the autosave.json file to give yourself as much money as you want.

I went ‘huh’, then went off to do something else.

I have no tolerance for cheating in a competitive game: if my cheating will make someone else’s game experience worse, clearly I should not cheat.

But in a single-player, non-competitive game like Sunless Sea, what I do only affects me. This is a game that I have owned for 8 years and played for a total of three hours, 8 years ago.I have already tried the normal mode and decided it’s not for me. Whether I decide from here to continue with “don’t play at all” or “cheat”, no one but me benefits or is harmed.

I’ve never actually hacked or even run a mod on a game before, though. When I’ve cheated in single-player games in the past, it’s been via save-scumming or some other exploit of the game mechanics. (Or by looking up solutions online to puzzles I can’t solve or don't have the patience for.)

So a few days ago, I decided to try the ‘edit the autosave’ idea. The thread was from seven years ago and I half-expected it wouldn’t work: I’d corrupt the save or it would have no effect, either because I did it wrong or because Failbetter had changed the save file. But the cheat worked just as described. I also wasn’t sure how much difference having limitless money would make to game play.

I restarted the game and the tutorial went “Wow, you have a lot of money. You should buy a better ship!” So I bought a better ship and some better equipment to put on it and then went zailing.

And then paid the premium to buy more fuel and supplies at the first port I reached because I was low on both.

And then loaded up on both fuel and supplies at the next port because I didn’t need free cargo space for anything in particular.

I zailed about for two hours, exploring and reading the story bits and Doing Things. My expensive ship was tough enough to win the accidental battles I got into.

The game was actually fun.

I haven’t played since, because I don’t spend a lot of time on games anymore and my sister came into town on Saturday night so I spent Sunday with her. (She came for a work conference and is dealing with that today.) But I expect I will play more during my vacation this week. It’s nice to finally get some enjoyment out of this game I got all those years ago.

rowyn: (studious)

After watching Vicorva stream Strange Horticulture, I bought the game and then finished it in a weekend (it’s not a long game).

It’s fun: I liked the little puzzles that were often pretty easy, and that the game had a “hint” option so if I didn’t find the puzzle easy I could just keep asking for hints until it gave me the answer. XD

I still wanted to play after I got an ending, so I played some more to identify all the plants. And then started a new game. But I remember all the answers so it’s not as much fun as the first time.

So now I’m thinking about running it as a play-by-post RPG.

One reason I like the concept of Strange Horticulture as an RPG is that the mechanics (identifying plants and solving puzzles) are nonviolent.

I don't usually like puzzles as a game mechanic because I get frustrated easily. But Strange Horticulture's "hints" option solved that, which is why I want to incorporate that explicitly into the RPG.

The video game has some off-camera violence. I'll let the players decide if they want violence in the RPG or strictly non-violent.

Game premise:

All the PCs play people who have recently started to run a shop of mysterious and mystical plants. None of the plants are properly labeled. You have a book about plants but it’s bad at describing them. (You get to decide how you got the shop/plants/book).

Game play:

  • General roleplay: interacting with customers and deciding how you want to handle them
  • Identifying plants: I’ll provide a bunch of plant pictures and some poor descriptions of them and you get to try to figure out what goes with what.
  • Solving small puzzles/riddles: you’ll get clues and solving them will give you more things. Sometimes the clues will be Extremely Obvious. I do not promise challenging puzzles.

Each PC has a talking animal companion that can give them hints, but There’s a Cost. (Maybe parts of your soul! Or your memories! Or kitty treats! I will let the players as a whole decide this one.)

Likewise, I’ll let the players decide how serious they want the game to be -- do you want Lives To Depend on your correct identification of plants/solving puzzles, or more like “the most dire consequence is that some customer is angry at you because the wrong plant attracted ants and ruined their picnic”?

There will be an overall plot of some kind, but also small stories about helping customers (or failing to help customers by providing the wrong plant, whether on purpose or not) and how they react.

I’m thinking 3-4 players, and players get many of the same puzzles to solve and can collaborate to solve them in various ways. And one of the mysteries is “why did we all start running our shops at the same time in different places?”

In the event of players who join the game but later have to leave for whatever reason: I'd like to have their PC retire and/or mysteriously depart and hand over their shops to a new player or NPC, so that their departure needn't impact the other PCs. n_n

I will not use any of the plot points or specific puzzles from the video game, so there'll be no spoilers for the video game and no advantage to having played it or not.

Would anyone be interested in playing?

Possible players so far:

  • Ciel
  • Alex
  • Anke
rowyn: (cute)

After I finished Boyfriend Dungeon, I still wanted to play more of it. This prompted me to dig up my Steam code for Max Gentlemen: Sexy Business! I’d backed MG:SB! at about the same time as Boyfriend Dungeon. MG:SB! had fulfilled a year and a half earlier, and it turned out I’d added my code to Steam already. Now I installed it!

Tone

Max Gentlemen: Sexy Business! and Boyfriend Dungeon are similar in some respects: they’re both dating sims with another game type added as the mechanic for advancing to the next romance installment, and neither of them are striving for a realistic/gritty/serious tone. But Boyfriend Dungeon is much more serious than MG:SB. MG:SB! is a goofy lampoon of Victorian England, wealth, wealthy people, gentility, capitalism, business, and imperialism. It is not a serious critique of these things; it is not serious in any respect. It is an absurd fantasy romp.

The game premise is:

You are a wealthy business owner in Victorian England, capably assisted by your servants, Business Maid and Battle Butler. Your company is stolen by your rival. In order to regain it, you must create a new business, forge alliances and relationships with wealthy business owners who will become executives in your new company, and grow your business until you can defeat your rival in Business Combat.

The relationships you forge don’t have to be sexual, but as one might guess from the name, the game offers that option and generally leads you in that direction.

So this concept is full of stuff ranging from “problematic” to “ZOMG NO.” From the “you are doing WHAT with your executive staff” to “business in Victorian England was a dystopian nightmare” to “wait you are sexually harassing your servants too” to the entire loyal-servant-to-rich-person trope. If it were played straight, it would be hard not to find it appalling.

But nothing about it is remotely serious. It’s a goofy fantasy, and it has no pretensions that any of this would be OK in any form of reality. It’s not saying “wouldn’t it be great it ...?” It’s much closer to “wouldn’t it be ridiculous if ...?”

I laughed a lot while playing this game. It’s not great for romance or erotica, but I did find its over-the-top absurdism very entertaining.

Diversity

You get to design your own avatar and also, amusingly, the avatar of Your Rival, one of the game’s antagonists. The character designer lets you pick from six body types, three feminine and three masculine, with builds of slender/average/plump. You don’t pick a gender and all of the character options are available regardless of body type. So you can pick, for example, “thin feminine body in a suit with a beard”. You do pick one of three titles: “sir,” “ma’am,” or “boss.” The game never genders you regardless of the title or body you pick: it refers to you in the second-person or by your chosen title. There’s a reasonable array of skin colors and hair types and suchlike to pick from. You can redesign your own avatar or your rival’s at any time, no cost.

The game has 6 male and 6 female romanceable characters; there are no nonbinary characters in the cast. The romanceable characters are all protagonist-sexual (and frankly, no one knows what your gender is anyway). Two of them are POC (with wavy dark hair and brown skin) and the rest are white. There is very little mention of ethnicity or race for any of the cast.

The body types for most of the cast are “conventionally attractive”, although they cover a range within that -- slender, curvy, wiry, muscular. Likewise, they’re all young. The only one who’s fat/old is Sinterklaas, a white man with a white beard and hair. (His canon age is 42. I am So Old, folks.) Yes, he’s basically Santa Claus. When I first saw him, I thought: “... don’t think I want to date Santa but okay.”

By the end of the second date with him, I was like “nope, changed my mind, I am so here for the Santa romance line.” Unexpectedly endearing.

Gameplay

There are three basic elements to the game:

  • Dating: After you hire an executive, you can raise your affection with them to unlock “dates”. (Many of the early “dates” are not particularly date-like). There are five different dates, plus initial meetings, with each of twelve different executives. During the dates, you make frequent choices about how to respond. The choices have some short-term effect on how the date goes, but no long-term consequences for the relationship, or impact on the next date. You can also replay dates you already unlocked at any time, and explore different options on them, which is a great touch.
  • Business: This is a kind of leveling/worker placement game. You assign executives to various tasks. Some of those tasks require skill, and you can assign executives to train those skills up at a cost of money. Your overall goal is to pay back your loans (which gives you stuff) and conquer districts (which also give you stuff) and eventually defeat your rival (which lets you “win” and then repeat the cycle).
  • Lunch dates: You can take your executives on “lunch dates” to increase affection with them, which involves a variety of simple minigames. The minigames are randomly chosen and the weakest part of the game for me. They are quick and most of them are luck-based.

I was much better at the business game in MG:SB! than I was at the dungeon stomp in BD, to the surprise of no one who knows my game preferences. Despite this, I found the business game too grindy. This is mostly because Max Gentlemen: Sexy Business! has a lot more romantic interests than BD (12 versus 7) and partly because it takes longer to advance in ranks. Unlike BD, where you get a big bonus to finishing the other romance lines after you finished one, there’s no change to the rate at which you increase affection in MG:SB!

I should note that I am enormously tempted to play more of MG:SB! even though I finished all the romances and completed what there is of the main storyline. So the business game may be grindy, but it’s still fun too.

Main Storyline

The main storyline -- how your business is stolen, how you get it back, why you need to repeat this cycle -- was absolutely wild for the first two iterations of the cycle. At the end of the third cycle, a brief cutscene implies that when you max all the romances, there will be another significant installment in the main story.

Alas, there isn’t. I do not regret maxing out all the romances, but I was disappointed that the end of that cycle was just another brief scene that didn’t resolve any of the outstanding questions from previous scenes.

I don’t regret maxing out all the romances, but I wanted to warn other players that you should only do this if you want to see the romance lines. The third cycle and the final cycle have a few little bits of main story, but there’s no elaborate main story installments like the first and second cycle had.

DLC

The Kickstarter for Max Gentlemen: Sexy Business unlocked some stretch goals that were not included in the original game. The developer has been working on a DLC that will include that and other additional content. That DLC, “The British Is Coming”, isn’t out yet, but the studio’s twitter account says it’ll be out in October. It’s announced as a free DLC (and will be included with the Kickstarter at a minimum), so I’ll definitely dust off the game and play it again then. Assuming I don’t go through another round of it sooner. >_>

Censor Modes

The standard version has three different censor modes, which really only apply to the gallery pictures and the eventual “nude” versions of the characters you can unlock. But the standard game’s “uncensored” version is still censored. There’s a free DLC called “Max Gentlemen: Sexy Business! Uncensored” which actually removes the censor bars.

None of the game content is what I’d call “porn”. Some of the gallery pictures are suggestive, but for the most part it amounts to “there’s some nude art of the dateable characters if you want to make a point of looking at that.”

Content Warning

I’ve covered most of the things that I might content-warn for under “tone”. But I do want to note that the second cycle of the business game features the antagonist mind-controlling people, including your avatar.

tl;dr

Fun, absurd and goofy, with some mild adult content that you can easily opt out of. I enjoyed the game. It took me about 32 hours to finish all the romances and the last playthrough of the business cycle. Do recommend.

rowyn: (content)

Many years ago, back in the 80s and 90s, much of my free time was spent on single-player computer games. They rivaled reading as my favorite pastime. As the web rose, I spent less time on them. Most of my game-playing switched to games I played with friends. Occasionally, I’d immerse myself in new iterations of Civilization, but my biggest solo gameplay activity in the last few years has been phone games: Pokemon GO!, Love Nikki and Time Princess. (These are all online-only games with a slight multiplayer component, but the vast majority of gameplay is solo.)

But I kept thinking “single-player games are fun!” To the degree that, when a KS for a neat computer game would come to my attention, I sometimes backed it. By July 2021, I had backed 4 different video games, 3 of which had delivered between 1 and 8 years previously, and none of which had I played, or even installed.

(I have a terrible record of making use of anything I back on Kickstarter, but that’s another entry.)

On August 10, the fourth game delivered: Boyfriend Dungeon. I was actually still looking forward to playing Boyfriend Dungeon. A few days later, I not only fetched the Steam key reserved for me, but I added it to my Steam account, installed the game, and then -- amazing! -- I started playing it.

Boyfriend Dungeon is a dating sim crossed with a dungeon stomp. You play as an individual who’s never dated before. You are visiting Verona Beach for the summer, where you sublet an apartment from your cousin. A dungeon has recently taken over the local mall, and it happens that a bunch of people can turn into weapons. The hot new thing is to meet up with a weapon and then go into the dungeon with said weapon and fight monsters.

The game just rolls with its wild premise. “Sometimes people turn into weapons and sometimes your mall turns out to be a dungeon full of old communications tech that’s trying to kill you, you know, these things happen.” No, I don’t know, and these things do not happen, but I’m glad to see that we’re sidestepping the tropes of “pretending none of this is going on” or “the government intervenes to cordon off the dungeon-mall and puts all the weapon-people into testing facilities” or whatever.

The game has six weapon-people (three male, one female, two nonbinary) and one weapon-cat (male). There’s some diversity in races/origins here: one African-American, one immigrant from India, one Korean man, and three white people. They are all slender and conventionally attractive. As you fight in the dungeon with one of the weapons, you gain affection with that weapon. Each rank of affection unlocks an encounter/date with that person (or cat). It also unlocks a new ability or a new ability choice (choices of ability are easily altered if you change your mind later).

You choose your pronouns and your appearance at the start of the game, and can change either one at any time. The sprites are androgynous, and you can choose to wear any clothing options available; the appearance of clothing is not affected by the pronouns you choose. I liked these touches and thought they worked pretty well.

All of the weapon-people are protagonist-sexual, as it should be in any dating sim. You can play through the encounters as either romantic or friendly. The same character can max affection with all 6 weapon-people, and play through each encounter as romantic, or none of the encounters as romantic, or just one of them. It doesn’t seem to impact the storylines one way or another.

After you max affection with one weapon, you get a 2x bonus to affection with all other weapons, so that does have the nice effect of reducing grindiness.

I maxed affection with all seven weapons and finished the main storyline. Note: finishing the main storyline ends the game! I recommend either finishing everything you want to do before you start the final storyline encounter (it will be obvious when this will happen) or making a copy of your save file first (the game supports this).

I picked the romantic options when dating the six weapon-people, and the romantic options all imply sexual content, although they’re fade-to-black about it. I found five of the routes pretty satisfying, and the sixth one a bewildering choice for a dating sim. I didn’t explore any of the “let’s be friends” choices with the weapon-people. My impression from the reactions of those who did is that the dates work best as romantic-allosexual. There are no romantic-asexual options, and the friendship options are portrayed as positive but not with the same depth as the romantic-allosexual.

The weapon-cat encounters are pretty much “make friends with a cat”. I found the weapon-cat storyline endearing although I’m not sure why the devs thought this was a good storyline to put in a dating sim. I mean, he’s a cat. He doesn’t talk, he does not interact as a being of human intelligence, and you’re not dating him. I’m not saying I wouldn’t play a “befriend seven different cats with different feline personalities, each of them getting their own distinct storyline” game because I 1000% would. But it was an odd choice when everything else is dating (basically) humans.

The game has a content warning for stalking; I’ll get into this more in the spoilers section below. I have some spoilery issues with the main storyline as well.

I am not much into dungeon-stomps and it took me a while to get the hang of this one well enough to get through it. I ended up repeating a lot of the early levels in the first dungeon several times because it’s what I could handle. Once I figured it out, I think I was somewhat overleveled for the later stuff, so it was pretty easy thereafter.

The final storyline fight was difficult enough that after I beat it once, I reloaded and tried to beat it with a different weapon, and then nope’d out after a few failures.

There is a setting to give you double health or something on those lines; I didn’t have a hard enough time to turn it on. (Though maybe using it would let me beat the boss again with a different weapon). I didn’t see any other difficulty settings.

So I found the combat content a bit grindy and a bit challenging, but it wasn’t much of an issue. And I liked the little break between storyline encounters that stomping around the dungeon provided.

Overall, I had a great time with the game. I appreciated that it was polyam-friendly (if only in harem-style), bisexual-friendly, and had nonbinary rep for both the protag and the love interests. I enjoyed the romances, and I liked the setting and the tone: offbeat and with a sense of humor, but serious enough that I could immerse myself in the world. The main storyline disappointed me in some ways, but not enough to impair my enjoyment of the game.

On to the spoilers! This includes some stuff that I enjoyed figuring out on my own and am glad was not spoiled for me. It also includes details about the content warnings and specifics on what disappointed me. So YMMV on wanting to read it.

I want to point out that I enjoyed this game enough that writing this review makes me want to play through it again. XD According to Steam, I spent 15 hours playing it. I expect someone reasonably good at the dungeon stomp could get through all the content in 10 hours or less.

Spoilers HOY )

rowyn: (content)
Since Niantic removed the "walk 3km before you can play a round in the Battle League" requirement, I've been playing in the Battle League a lot more often. To my surprise, I enjoy the Battle League even though I'm not usually a big fan of PvP with strangers.

I'm also getting to be moderately good at it. I've won 154 of 269 games played, which is not amazing but I will absolutely take "better than average."

There are three "tiers" in the Battle League, with the Great capping at the lowest combat power of the three (1500), Ultra capping at 2500, and Master League having no cap. I think the theory here was that the Great tier would let people who haven't been playing long and don't have the most powerful Pokemon have a rank where they can compete. In practice, you're not going to have a competitive team unless you've been playing assiduously for a very long time.

Lots of people have been playing longer than I have, but I have been an avid player for a year and a half.

Last Friday, March 6, I banged my head against the Great League, trying to get in three wins to finish a special research mission in time for a Saturday event. I lost a few games disastrously, did some online research, and put together a new team, which lost somewhat less disastrously. After winning one game out of eight, I ended up whining to Terrycloth to lose a couple of games to me on Saturday morning (Terrycloth is a good friend. ❤️)

I thought that I might have risen to the level of my incompetence: I had made it to rank 8 of the pre-season Battle League, mostly on the strength of my Master team. The Battle League started Season One recently, and reset everyone's ranks. I thought I might do better in the new season.

I did do a little better, but still badly. On Saturday (March 14), I spent much of the morning once again researching the optimal pokemon for the Great League, scrutinizing my existing collection of pokemon, and taking notes to determine the most efficient and effective way to improve my team. I had some advantages:

* I have kept at least one of every pokemon I've ever caught (I have expanded my pokemon storage many many times)
* I tend to catch pokemon indiscriminately -- for xp or stardust or research missions -- so I've built up a lot of candy for most types of pokemon, even though I had no use for the candy stockpiles.
* I have a stockpile of both fast and charged training machines

And I had some disadvantages:

* I have been spending stardust to power up my Team Rocket counters and to purify shadow pokemon, so while I had *some* stardust stockpiled, I didn't have a lot, and I will need some to power up my teams for the Ultra and Master competition stages.
* I have generally retained only the highest or close to highest level pokemon of any given kind

This last is a disadvantage in the Great League, where the highest level pokemon of a given breed might well be too powerful to compete. For instance, I have 4 Swamperts accumulated from a Community Day event, and all of them are far too high in level for the Great League. I do have four low-level Mudkips (which can be evolved into Swampert), because they're shiny and I keep all my shinies. But I don't have enough of their candy to both evolve one and give it a second charged attack.

Being able to give every pokemon on your team two charged attacks is a significant advantage: it gives you versatility, if you can remember how and when to use it.

I read through a few "best pokemon for the Great League" lists, but my favorite was pokemon.gamepress.gg's "Great League Tiers", which ranks several dozen pokemon from 1 (worst) to 5 (best). My first attempt at making a team was "which of the 7 pokemon on this random listicle do I (a) have and (b) are of about the right level or can reasonably reach it?" This team had a serious weakness in that it had two pokemon that were vulnerable to Fight, and two that were vulnerable to Ground. So any team that used either of those had an excellent chance of beating mine, and Fight in particular is popular.

The Gamepress tiers were more exhaustive than any of the listicles, and were complete with write-ups on what moves to use for each pokemon and why. I could have outfitted my one Registeel for use, but went with Probonose instead -- almost as good, and I had plenty of regular candy with which to buy it a second attack. Investing 53 rare candy in the Great League is not appealing.

I am still bitter because I tried to power up an Altaria for use, but I pressed "confirm" on the last power up before it registered that it was going to 1501 instead of 1500: one point too high. 9_9 And it's 400 candy to evolve, which even I do not have to burn on another Altaria. -_-

My current team is Lanturn, Medicham, and Probonose. Lanturn is not ideal; in a perfect world, I'd have a flyer in that position. As it is, both Lanturn and Probonose are vulnerable to ground, so a team that leads with ground generally beats me. I also have some trouble with grass types, because I don't have anyone who's good against grass and one pokemon that's terrible against it.

One of the things I've learned is just how much difference it makes if you know both what your team's strengths and weaknesses are AND recognize the opposing team's pokemon and THEIR strengths and weaknesses. Not even just "this opposing pokemon is type X and weak against Y", but which moves the opposing pokemon will probably be using and even being able to guess which charged move they're using at a given time based on how long it takes them to charge it.

This is not as daunting as it looks, because the most competitive teams all draw on the same 30 or so pokemon, and if someone isn't using one of those pokemon, the pokemon is probably not a serious threat. Also, you can often guess the type of a pokemon by appearance. Sometimes not, though: a lot of players mistake my Lanturn for a pure water type and use electric against it. But Lanturn is a water/electric and is resistant to electric. Recently, someone tripped me up with a Flygon, which looks like a Bug/Flying, and is actually a Dragon/Ground, with the potential for a Rock attack. I did not recover from this mistake.

One particular thing I've noticed is that you rarely want to be the first player to swap out a pokemon. Even when my opening pokemon is bad against the opponent's opener, it's often better to just eat the first loss than to swap. This is because swapping is on a timer: if I swap first, my opponent can swap in response, and then I'm stuck in the new match-up. It's like switching from rock to scissors because your opponent has paper, only to discover your opponent has now switched to rock. You still lose, and your rock still has to face paper later.

It can be worth swapping first if (a) my current pokemon is terrible against my opponent's and (b) BOTH of my other pokemon are good against it.

The corollary here is that if your opponent swaps first, you generally want to swap in response. For one example:

* I open with Lanturn and my opponent opens with Azumarill. Azumarill is NEVER strong against Lanturn, and generally strong against both of my other pokemon.
* My opponent rescues his Azumarill with an Altaria. Altaria is relatively weak against Lanturn. But I should swap my Lanturn for my Probonose ANYWAY, because I don't want my Lanturn to get worn down by Altaria. I still need Lanturn to be healthy and viable against Azumarill when it comes back later in the match.

It's often tempting if your opponent brings out a pokemon that you have the PERFECT counter for to swap to your counter. But if they still have a swap available, they're just gonna swap it out after you swap the counter in. Don't bother.

Anyway, I am still not a Pokemon Go battle expert -- there are a lot of different types and I have nothing like all of the possible interactions and combinations down. But after months of doing Team Rocket battles and now the Battle League, I have a good start on it. It's weird because I found the trainer battles tedious and grindy when they were first introduced. The battle league has gotten to be enough fun for me that when I run out of battles for the day (and this takes a LOT of battles!), I go "Aww".

I am getting bored of my lineup, so I am forcing myself to figure out what my Ultra League lineup will be. Hint: it's gonna be expensive and I need to save my stardust for that instead of trying to beef up my Great League team. :D
rowyn: (exercise)
 
I'm still enjoying Niantic's recent additions to Pokemon GO and the development of Team Rocket. It's been effective at getting me out of the house and exercising, even if I don't love that I'm often driving to the Plaza to get that exercise. It'd be nice if Niantic would make Team Rocket spawns more likely per pokestop in areas with few pokestops, instead of forcing you to a major urban center to find them.
One of the new additions is a new special research quest, "A Challenging Development", focused around finding and defeating Team Rocket. With the new quest came changes to the gameplay: when you defeated a Team Rocket grunt, you now got a Mysterious Component, and combining six Mysterious Components let you assemble a Rocket Radar, which you could use to locate the hideouts of Team Rocket Leaders.
 
I didn't focus particularly on finishing the tasks in the new quest, but I spent a lot of time hunting Rocket grunts and then hunting Rocket leaders anyway, simply because it was a fun new thing to do.  There are three different leaders: Cliff, Arlo, and Sierra.  In my first encounters with Cliff and Sierra, I lost the first few rounds with them, but I changed up my strategy as I saw which pokemon they were using, until I could defeat them. Arlo was harder still; I won once against them, after 5 tries, then ran into them again but with a different lineup. That instance, I gave up on on beating them after a half-dozen tries.  
 
Much later, I found out by chance that there was an actual set of tasks for "defeat each leader", but that I needed to get past the "win 3 Great Trainer battles" task first.  "Trainer battles" are PvP, and there's no proximity requirement for them: you can do them with anyone with whom you have achieved "Ultra" or "Best" Friends status. I have something like 50 people who meet this criteria. It is easy to arrange for battles with exactly 0 of them.
 
So I badgered three different people until they let me win one battle each with them (I could have done this with the same person but it would have required one person to have the time and patience to do this a minimum of three times, or several more if they wanted to actually battle and not just forfeit to me by bringing three 10 CP pokemon.)
 
Now I had assigned tasks to do something I'd already done (once in the case of Arlo, and several times for Sierra and Cliff): defeat each team leader.
 
On Saturday, I made my preparations by researching (a) which Pokemon work against which leader combos and (b) which Pokemon of the ones who work that I actually had. This was the list for Sierra:
 
SIERRA
slot one: KICKROCKET or the lucky SCIZOR
 
slot two
vs Hypno: BITE CRUNCH or METEORMERRY
vs SableEye: BITE CRUNCH
vs Lapras: find another Sierra
 
slot three
vs Houndoom: ROCKETDEATH
vs Alakazam: BITE CRUNCH
vs Gardevoir: METEOR MERRY
 
"KickRocket" is a Blaziken (3rd evolvution of Torchic) with Counter (a fighting fast attack move) and Blaze Kick (a fire charged attack). Like RocketDeath below, good against multiple different leaders.
 
 
"Bite Crunch" is a Tyranitar with Bite and Crunch.
 
"RocketDeath" is a Swampert with Mud Shot and Hydro Cannon.
 
"Meteor Merry": Metagross with Bullet Punch and Meteor Mash. (o/~ We'll do the mash! We'll do the Meteor Mash! We'll do the mash! We'll mash you with meteors! o/~)
 
I marked Lapras as "find another Sierra" because one time I had lost like 6 battles to a Sierra-with-Lapras without even getting to see what her third slot held. I'd tried several different pokemon, to no avail. It wasn't even close. Moreover, the most accurate site I could find for <a href=" https://pokemongohub.net/post/guide/rocket-leader-sierra-counters/">"how to defeat Rocket Team Leaders"</a> recommended 4 different pokemon vs Lapras, and I didn't have any of those and was in no position to acquire them.
 
With Arlo and Cliff, I had some confidence is my candidates for beating each of their possible line ups, however. I had spent my entire reserve of stardust by now, powering up various pokemon so that they could take on the leaders.
 
Battling Team Rocket leaders is weird in several ways. The CP rating for a Pokemon isn't nearly as important as having the right combination of attacks. Having a charged move that charges QUICKLY is hugely important: their fast attacks can often kill a pokemon before a slow charged move finishes building. Also, the Team Rocket leaders will use their shields (the grunts never do) on the first two attacks, so you need moves that charge quickly so you can burn through their shields. And the charged moves from the leaders are BRUTAL. I have more than once had a pokemon be one-shot by a leader pokemon with a "not very effective" attack.
 
Armed with this knowledge, I headed for the Plaza. With my existing Rocket Radar, I took on Arlo first and won. Woohoo! They were the hardest, I'd thought. I hunted Rocket grunts for a while until I defeated six and assembled a new radar. With this, I found Sierra with Lapras, and ran away. I went after Cliff instead, lost to his Snorlax, and then tried a few more combos against him and eventually won. I found five more Rocket grunts, at which point I'd been walking around the Plaza for around three hours and decided to call it a day. I could come back tomorrow, find one more grunt, and then locate Sierra. Without Lapras with her.
 
Sunday, I returned to the Plaza, got a new radar, and saw five Rocket leader hideouts in a four-block area around me. Great! Surely one of these will have Sierra.
 
The first one had Arlo. The next four had Cliff.  OK, guess I'll have to range a little farther.  There are two at the edges of my screen, in opposite directions.  I walked to the nearest: Cliff. I walked to the farthest: also Cliff.
 
...
 
All right then.  I was about 10 blocks from the big museum that has a lot of pokestops, at this point, and headed that way.  Ranging about the museum, the gigantic park next to the museum, and the art college campus on the other side, I found six more hideouts.
 
They all also had Cliff.
 
REALLY.
 
Is it Cliff day?  Did they change how the leaders work? Why is every hideout CLIFF?
 
 
By now it'd been almost three hours. I returned to my car, drove to a park half a mile away that has a lot of stops, and ran the Rocket radar again. None of the stops in range had any hideouts.  I threw up my hands and went home.
 
Because I'd done the raid hour two weeks ago, I had an EX Raid pass for the Plaza on Tuesday night. I drove down to the Plaza for that, and stuck around to look for Sierra again.  Of the three nearest hideouts, one had Sierra! Success!
 
She had Lapras with her.
 
Per my pre-made instructions, I went looking for another Sierra, and found one.
 
She also had Lapras with her.  I ranged farther out, and found a third Sierra-with-Lapras. Past the northern edge of the Plaza, I found Cliff.  I started walking to the library southeast of the Plaza, where I'd seen a Rocket hideout earlier (it was off the edge of my radar by now).  As I walked, I wondered if I was letting my one experience trying to defeat Lapras, plus the website of "only super-rare Pokemon can take on Lapras"  put me off too much. Maybe I'd stumbled onto a Lapras with a move set that neither Raikou nor Magnezone could handle. Maybe my Raikou and Magnezone were bad choices because their charged attacks aren't fast enough.  Maybe some other Pokemon could hack it. I researched Lapras specifically.
 
Lapras is an ice/water type. Sierra's may use ice or water moves, or a normal charged attack. Unlike some of the other Rocket leader Pokemon, It doesn't have any double vulnerabilites (ie, Ice and Water are not both vulnerable to any of the same types.)  Magnezone should be good against it, because it's vulnerable to electric and if Lapras is using ice attacks, it's weak against steel. Magnezone is a steel/electric and I have one with electric attacks. On the other hand, my Metagross is much higher CP, has a faster charged attack, and Lapras is just as vulnerable to my Metagross's steel attacks as to Magnezone's electric. OTOH, Water gets some resistance to steel. So it's not clear this would work. But I decided that if the last hideout didn't have a Sierra-without-Lapras, I'd at least try to take down one of the Sierras-with-Lapras that I'd come across. Once I knew which attacks the Lapras was using, I could bring in a Pokemon type that would handle it best.
 
The last pokestop had Sierra.  I brought in a team of Blaziken, Tyrantitar, and Metagross, the last two being each good at least 2 or 3 of her 6 possible Pokemon. She had Lapras with her.  I swapped in Metagross and -- behold! Metagross defeated Lapras!  
 
\o/
 
Her third pokemon was Houndoom, whom Tyranitar could not hope to defeat, so I had to try again with my Swampert in place of Tyranitar. But the new lineup won handily! YAY!
 
By now, I kind of wanted to go home: it was pitch dark, after 7PM, I was tired, and it was freezing. But I popped a star piece (which gives bonus star dust for 30 minutes) to collect the reward for defeating all three Team Rocket leaders. I could stay another half hour; it'd take 15 minutes to walk back to my car anyway.
 
There turned out to be three possible Giovanni hideouts on the way back to the car. As I neared the first, I realized I'd dropped one of my gloves after I took it off during the fight with Sierra. I turned around and went back for it, then walked again to the first potential Giovanni hideout. No Giovanni.  Second: also not Giovanni.  Third: GIOVANNI AT LAST.
 
As I'd been told, Giovanni is not as tough as his lieutenants, and I won with my initial lineup against him.  But by now my star piece had worn off and the reward for defeating him was a nice chunk of star dust.  With some resignation, I popped another star piece, and then stuck around for 30 more minutes while I hunted Rocket grunts for a repeat of the same mission.  It looks like you can start the quest new every month, and since I'd started it in November I get to start it again in December. Whee!
 
When my current star piece ran out, though, I stopped hunting and went home. But this is how I use Pokemon GO to convince myself to get a whole lot more walking in than I would otherwise. :D

4thewords!

Oct. 25th, 2019 12:30 pm
rowyn: (Default)
4thewords.com is a writing-gamification site. As of October 29, I will have been using it for exactly three years. I can track the length of time because it has a daily streak counting every consecutive day you've logged 444+ words. As of this writing, mine is at 1091. Yes, I have an unbroken streak starting the day I began using the site.

That's not as impressive an accomplishment as it sounds: the site allows you to use a consumable -- "stempos" -- to repair broken streaks or to extend your streak into the future, if you plan a vacation. I used a lot of stempos when Lut was in the hospital in 2017, and I've used them on occasion before or since. Most often I use them when I forget to log words rather than when I write; I do most of my writing offline and then log my words later.

4thewords is now, and always has been, a subscription-supported site. Like many games these days, it has two in-game currencies, one of which, core crystals, is mostly purchased with real money. The subscription cost is therefore a little wonky, because 4thewords runs periodic discounts on crystal packages. There's a 25% discount for Nanowrimo participants, for example (current code is wrimo19), and Nanowrimo winners get a larger discount; I think last year's was 40%? Anyway, if you're paying month-to-month and never buying crystals with a discount, it's $4 a month. If you use the Nanowrimo winner discount code and buy a huge package of crystals up front, it'd be more like $60 for three years.

While my favorite business model for a site is something like Dreamwidth's, where the paying customers are sufficient to support free accounts for those who can't afford it, I much prefer a subscription site to one based on advertising, or pay-to-win games. And 4thewords does offer a free 30-day trial, so you know what you're paying for by the time you give them money.

I've written about this site before, I know, but not in a while, and I wanted to post about it again because I really like te game and want it to do well. I don't always love the choices the 4thewords developers make in terms of gameplay, but in terms of company philosophy and the way the developers interact with their customers, I've always been impressed. It's a tiny company making a niche product -- I think there's one coder, one illustrator, and a few part-time writers -- and they are all good people who care about writing and want to make a tool that will be useful and fun for their customers. And they listen to their customers!

One example: when I started playing the game, you created an avatar. You could pick male or female, and there was a bunch of gendered clothing and hair styles. You couldn't make a male avatar with long hair, for instances.

A few months ago, they re-did some of the art and renamed the body types. Now, instead of "male" and "female", there are body types "1" and "2". All the clothing options are available for both body types, and the only changes are to accommodate the different base shapes. (Although body type 2 still has a tube top around the breasts as unremovable underwear, while body type 1 gets to be shirtless. It's a kid-friendly site, my solution to this would be to put both models in a tube top, but I am not gonna fuss at them over it.) You can save up to three different outfits, and you can change all the options between outfits, including the body type.

What I love about this change is not just that they made it, but that they made it without fuss. A lot of times when gaming companies are told "you could be more inclusive about [X]", developers responds with defensiveness. They don't want to be criticized for choices they made without realizing they were choices. "I didn't INTEND to be biased and that means I'm not and everyone does it this way and why should I change?" And 4thewords went "Oh, yeah, it would be better with some changes and that will take some work, but we'll do it."

Over time, they've added some enby NPCs to the game, too. It's nice. I feel seen.

The site did its "official launch" several months ago (it had been in paid beta for most of the time that I've been playing), and they re-did the whole main story line to be more cohesive and interesting. They run a lot of mini-events for various things -- there's a Love Week around Valentine's Day, and a Tico Week for the Costa Rico Independence Day (the company is based in Costa Rica), and they always do an event for Pride. The biggest event is for Nanowrimo in November, with the Camp Nanowrimo events in April and June being also pretty substantial. So now -- right before Nano -- is a good time to get started, especially if you plan to do Nanowrimo.

They've made a lot of gameplay decisions that I really like, too: the game has a much larger variety of monsters to fight, and a lot more of them that are small and unintimidating. I've written this post on the site and have defeated several monsters with word counts of 100, 300, or 600 today. They added a 10-monster queue, so that you can pick everything you want to fight and not have to think about it while you write. You can also toggle "auto-start next battle" on or off, so that if you want to fight the whole queue in on sitting, you can. And if you want to set up the queue all at once but only do one battle in a writing session, you can do that too.

One of my favorite little changes is the "pasting in words" behavior. There's now a setting you can change for whether words you paste in always add to your wordcount, or never add to it, or ask each time if you want to add it. This is great if you want to add a story you wrote a long time ago to the site without having it mess up your stats on the site. Since I paste all of my writing into the site, I have left it on "always add to word count". But I've thought about adding things I wrote years ago, and this will be a nice feature if I decide to do so.

Just so this doesn't read like 4thewords advertising copy, I will mention a gameplay decision I do not love.

Shortly after I started playing in 2016, 4thewords added a "wardrobe", with customization options for your avatar. This was with separate from the "inventory", which included miscellaneous crafting bits as well as weapons and armor that affect your combat stats but not your avatar appearance. As with other games that have a separate "inventory" and "wardrobe", the inventory was gameplay-only and had no impact on appearance, and the wardrobe was appearance-only and had no impact on gameplay.

In April 2019, for the CampNano event, they added monsters that you could only fight if you had particular wardrobe items equipped.

Not inventory items. Wardrobe. The appearance-only stuff that had never before affected gameplay.

Why. Why would you do that. The whole point to having two separate sets of items you have to manage is because they do DIFFERENT THINGS. If you're going to have both of them affect gameplay why are they separate? Just. ARGH.

They have stood by this decision and certain monsters in some areas continue to require you to go to your wardrobe and equip appearance items so that you can play the game. I still don't understand. Bleargh.

However, it's a pretty minor thing; I haven't even gone to the areas with wardrobe requirements in the months I've been playing since they were added. And it only bothers me because it's a nonsensical mechanic to add; it's not that it makes the game harder or easier.

Overall, if you like writing, I definitely recommend 4thewords.com. It gives that little bit of extra incentive to write, and that never hurts. I have a referral code: LBQFV83845. If you use a referral code (anybody's code, doesn't need to be mine) when you sign up, you get 44 core crystals, enough to pay for a month of subscription (in addition to the free trial). Right now, they're running a special where you get an extra 14 days of subscription time, which means it'll carry you through until the end of November so you'll be able to use your Nano winner code to buy more crystals before the free time runs out. :D (I remember being very annoyed that I had to buy $4 worth of crystals without a discount so that I could keep my streak in 2016.) Full disclosure: I get bennies for people using my referral codes, too -- right now, 66 core crystals and 14 extra days of subscription time. But I didn't write a 1500 word post to get freebies. I wrote it because it's a great game and I want other people to enjoy it too. And also for the developers to do well and keep it going. n_n

Oh, and to defeat a bunch of monsters in 4thewords.  That too. 

I mean, it's called "4thewords" not "4thedeathlessprose". Every word counts!
rowyn: (Default)
Love Nikki is a phone app game, for iPhone and Android. It's made by a Chinese company, released in China in 2015, and released in the US in 2017. It's a wacky mix of elements: anime-style art, RPG quest lines, tons of crafting (so much crafting), and a combat system based on FASHION.

This is the game of FASHION WAR, y'all.

I have a lot to say, so I'll hide it behind cut tags.
Content Note: what are they even doing with race this is not good )
Game Review! )
Tips for New Players )
rowyn: (exercise)
 
When Pokemon GO came out two years ago, I didn't download it. This was only because I had an ancient phone at the time and Pokemon GO wouldn't run on it. I wanted to play it -- everyone else I knew was. Even my co-workers were all playing. But I didn't want to play it badly enough to (a) get a new phone that (b) wouldn't have a physical keyboard.
 
But my old phone was only getting older and all the apps that it used to run fine were being constantly "upgraded" so that they now barely ran at all.  I put a new phone on my wishlist in December, and my brother bought one for me.
 
And I still didn't get Pokemon GO, because by then no one seemed to be playing it anymore.
 
But after friends-and-gifts were added to the game, I noticed people had started talking about it again.
 
Yesterday was a lovely day for July in my area, which meant it was warm and too humid but not ridiculously so.  I didn't feel like dragging my bike out of the garage and up the hill, but on the way home from writing at the library, I stopped at a tiny park. I intended to walk its tiny loop trail four or five times -- maybe twenty minutes -- on the theory that some exercise was better than none.  And, as long as I was walking anyway, I decided I might as well download Pokemon Go finally, and see if I liked it.
 
I'd walked the loop four times by the time the game finished downloading.  It let me catch a squirtle, then told me to go to a pokestop. There was one three or four blocks away, at a little church.  "Oh, that's not far," I thought.  I went past it all the time when I biked to the library.
 
I set off for it, and promptly realized that "not far" on a bike is very different from "not far" when walking.  But I got there, and spun the stop, and headed back to my car, satisfied that the game had indeed gotten me to do more walking than I would have otherwise. And also discovered that my car was parked next to a pokestop.  There were a bunch more pokestops in the area but I was hot and sweaty and wanted to take a shower, so I stopped playing.  Even though I noticed when stopping to get a burger for Lut that there were like a half-dozen pokestops ringing the stadium near my house.
 
This morning, while on the phone with a friend, I walked over to the stadium. There I discovered that almost all of its pokestops were fenced in and behind a locked gate.  Well, phooey.  Also, it started to rain.  I walked home, lazed around for a bit, and then set out for Panera to do some writing.  
 
And also to find out what pokestops were around the area.
 
I spent about 90 minutes writing, and got in around 1250 words. Then I decided to reward myself by walking over to the two nearest pokestops: one was next door to Panera, and the other maybe half a kilometer away.
 
And then there kept being another pokestop that was "just a little ways further" so I kept walking. And caught pokemon. And walked. And caught more pokemon.
 
Four kilometers and an hour and a half later, I finally got back to the car. My feet hate me now. I had a bunch of errands to run, and one of them took me near two different pokestops so ... you know.
 
I am running low on pokeballs now, despite hitting All The Pokestops and leveling like five times in the game. ;__;
 
Tomorrow I will bike to work, which should be much more effective for spinning pokestops, even if it's not good for hatching eggs.
 
I have no idea how combat works in the game. I tried fighting at one of the gyms just to see what combat looked like, and that did not really help any.  I really expected a lot more hand-holding than the game gave me.  c_c
 
Anyway, after I'd been sitting around the house for a while, I found myself thinking that there's a pokestop just across the street and I should really go spin it to replenish my dwindling pokeball supply.  
 
My feet and calves did not approve of this idea.
 
I ended up doing it anyway. c_c  But the pokestop gave me NOTHING, so I flounced back to my house and closed the app. HMPH.
 
Anyway, all of this is to say that I remain weirdly excited by Pokemon GO despite the comparative lack of any real gameplay, and I expect this will encourage me to range away from my usual bike routes so that I can find and hit more pokestops.
 
Also, if anyone wants to add me as a friend, my trainer code is [reacts ] and I don't seem to be running low on gifts to hand out yet. :D

Update: I have acquired a number of total strangers I've never even spoken to as Pokemon friends, so I took my trainer code offline. Message me if you'd like to add me. I am happy to have more Pokemon friends, just I want to know who they are. XD
rowyn: (Smoke)
"Not yet," Smoke admitted with a smile of her own. She liked the aura about him, a kind of gentleness at odds with his great size"What bill were they working on?"

"A bit of legal arcana, as I recall," Corydalis answered. "They're trying to create a legal definition of a person."

"... isn't there one already?"

"Not as such. If I understand correctly -- realize this is not my field of expertise -- it's a matter of common law. Everyone knows what a person is when you see one, so you don't need to define one. It's surprisingly hard to define 'person' in a way that encapsulates everyone you'd want to define as a person without including things that you don't. A senile shapechanger trapped in their feline form, for instance, is clearly still a person. But a cat who can't shapeshift is just as clearly not. A mute elf is a person and a parrot isn't. You can say 'anyone born to members of the four races', but would that mean that if I don't know my parentage, I'm not a person? What if my parents don't know their parentage? Does the government issue documents at birth that certify personhood and do you stop qualifying as a person if you don't have one?"

Smoke blanched. "That sounds nightmarish. Why don't they just leave it as a matter of common law? Then the courts can decide on a case-by-case basis where they have all the specifics before them, right? Did a court rule that some person oughtn't have the rights of a person and they're trying to make sure it doesn't happen again?"

"No, not so far as I am aware. But some legislators, Lord Sky among them, believe that the absence of a consistent legal standard of 'person' opens a path to corruption and people registering their dogs to vote or somesuch." Corydalis's lips twitched as he tried not to smile. "I am inclined to agree with you that the matter is best left to individual judges to interpret as needful, and perhaps not the best to present Lord Sky's position that the legislature must weigh in upon the subject. But the matter is outside of my bailiwick."

"Mm. Mine too, I suppose." Smoke contemplated the subject. "Why would anyone want to make their notes disappear? Is it a very controversial subject?"

Corydalis waggled the fingers of one hand. "It has the potential to be. Several legislators are strongly opposed to Lord Sky or anyone else working on the subject. But it's not even a bill in committee yet, just a topic that he's thinking about presenting a bill upon. It is a long, long way from becoming law. I don't even know what his group's working definition is, but judging by the volume of their notes, they are putting a lot of thought into it beforehand."

"So you don't know what incident motivated them to start work on this bill?"

Corydalis shook his head. "Or if there was an incident, for that matter. Sometimes legislators look for things that could become problems in the future and address them now."

Open to: Registered Users, detailed results viewable to: All, participants: 12


Conversational gambits

View Answers

"Not yet. Did Hawthorne say how things had been rearranged?"
1 (8.3%)

Try to get conversation back to whether he usually meets everyone who works at Courthall
3 (25.0%)

Ask if there've been any other odd events like this one.
7 (58.3%)

Stop talking shop and get personal
1 (8.3%)



Author's note: I have a document of the Dreamwidth installments of PollRPG to date, if you've lost track of the story or want a more convenient place to look things up then the DW page.
rowyn: (Smoke)
"Isn't that a job for Security?" Smoke took a sip from her drink, a beverage of carbonated water and unsweetened yogurt, flavored by salt. Corydalis had tried it before and found it to sour, but Smoke gave every sign of enjoying it.

Corydalis leaned back in his chair, half-smiling. "Ultimately, yes. But the nobility is accustomed to attention from the top of the chain of command. If they're upset about some problem, they come to me first."

"You don't discourage that?" She watched him over the rim of her glass, head tilted in curiosity.

He waggled the fingers of one hand and reached for his own glass. His was a fruity concoction adorned by a trio of grapes impaled on a wooden skewer. "It's complicated. I dislike it when a lord pressures my people to appease him with immediate results, or delivers an angry diatribe accusing them of incompetence. If a noble has some minor inconvenience, I trust them to tell it to the nearest flunky, if only because a flunky will be close at hand. But if the noble is truly upset, enough to find 'whomever's in charge', I'd rather they complained to me than my head of security. I'm not going to spend the rest of the day rattled because Lord Sky called me the head monkey at a zoo in the care of thieving pigeons and lackwit squirrels."

Smoke laughed. "Did he really call you that?"

Corydalis grinned back. "I regret to say he was rather more vulgar and rather less inventive than that."

"But someone did?" she asked. "Or have you had occasion to deploy that one yourself?"

"Ook ook," he said, with calm aplomb, and Smoke chuckled again. He liked the way she looked laughing, unselfconscious, the fine grey fur around her blue eyes crinkling with her amusement. Corydalis glanced away, pretending to admire a colorful gold-framed landscape on the restaurant wall.

"I suppose mysterious disappearing and reappearing papers are not likely to be connected to your ant problem," Smoke conceded.

"Probably not. Although the ants could have gotten into a locked room, granted. Do carpenter ants eat paper?"

She shook her head, smiling. "They don't actually eat wood, even. They dig homes and tunnels in it to hollow out living spaces."

"So much for that possibility. I know the fleas definitely don't eat paper. Not that it would explain the reappearance of the pages in any case. Security assures me that an enchanter would have to have broken the door, or at least the lock, to get inside. They haven't given up on the puzzle yet, but I don't believe they've made any progress on it. I don't suppose you've any insights?" Corydalis returned his gaze to her face, careful to remain leaning back and his posture casual. He was well aware of how easy it was for an individual of his size and position to intimidate others.

Poll #18476 Strange Happenings
This poll is closed.
Open to: Registered Users, detailed results viewable to: All, participants: 8


Insights

View Answers

"Perhaps..." (leave a comment with what, or support someone else's comment)
1 (12.5%)

"Not yet. What bill were they working on?"
2 (25.0%)

"Not yet. Did Hawthorne say how things had been rearranged?"
2 (25.0%)

Try to get conversation back to whether he usually meets everyone who works at Courthall
1 (12.5%)

Ask if there've been any other odd events like this one.
2 (25.0%)

Ask more about his own work.
0 (0.0%)

rowyn: (Smoke)
Corydalis studied the menu in front of him, conscious that he'd already spent an inordinate amount of time studying his fascinating new enchanter. And it bothered him that he didn't recognize Licorice by name: he made a point of knowing and meeting everyone who worked for Courthall. Yes, that was over a thousand people and it was unreasonable to assume he could remember them all, but it still niggled at him. Perhaps I should ask her what Licorice looks like; that might jog my memory.

Before he said anything, Smoke asked, "Has there been anything else strange going on at Courthall, apart from the influx of vermin?"

Corydalis chuckled. "I imagine that depends on what counts as 'strange'." At the tilt of her head, he added, "Most people find the machinations of representatives and nobles are often a little ... arcane. Perhaps even more arcane than actual arcana."

Smoke giggled. "Enchanting is a straightforward matter of applying the correct forces in the correct fashion. It is not easy, mind you. But when you know the art, it's perfectly logical."

"I daresay the same might be said for the art of politics. But the motivations of the players and their causes are always changing, and that means the nature of the game changes as well." He paused to consider her question in more detail. The cause of Rep. Meadowlark's complaints of this morning might qualify as a strange event, but discussing that struck him as too much like gossip. Another event did come to mind, however. "We did have something of a locked-room mystery."

"A locked-room mystery?" Smoke blinked at him.

"Nothing serious, mind," Corydalis added. "Just strange." He paused as the waiter returned to take their order. This story was a trifle gossipy too, but it was also common knowledge at Courthall. When the waiter had left again, the draka continued, "Several days ago, Lord Sky met with two representatives in the morning to discuss a proposed bill. They took a break at lunch, and Lord Sky locked the meeting room with their notes inside. When they returned, their notes were gone. Lord Sky locked the door again, and all three of them, with Sky's secretary in tow, came to cry murder and thievery at me. I accompanied them back to the meeting room. Lord Sky unlocked it -- and all their notes were on the table."

"What? Where they'd left them in the first place?" Smoke asked.

"To all appearances," Corydalis said. "Although Lord Sky's secretary, Mr. Hawthorne, thought they'd been rearranged from where he'd left them before lunch. Mr. Hawthorne was the one who'd been taking notes. But all four thought nothing was missing."

Smoke frowned. "Could they have returned to the wrong room the first time?"

"No, and that's one of the interesting parts. Lord Sky is more paranoid than most, and this was a private meeting room adjacent to his office. He has a special style of lock on it, with a clever arrangement where the keyhole is never visible," Corydalis said. At Smoke's perplexed look, he waved a hand. "You kind of have to see it to understand, but there's a cylinder that holds the key. You socket in the cylinder, then you can twist the mechanism so that it lines up with the key in the cylinder. Then you depress a button on the cylinder that puts the key in the lock, and turn that. I'm not convinced this mechanism is actually unpickable, but it's not pickable in the ordinary way.  Lord Sky has the only key, and it's the only room in Courthall with that particular key. And the room has no windows or other entrances."

"Well, if you've not a master key, why did they come crying to you about it?"

Corydalis chuckled. "Because I am the master of ceremonies, and it's my job to hear complaints if things disappear mysteriously."

Poll #18464 Strange Happenings
Open to: Registered Users, detailed results viewable to: All, participants: 11


Mysterious!

View Answers

"Isn't that a job for Security?"
2 (18.2%)

"What bill were they working on?"
4 (36.4%)

"Did Hawthorne say how things had been rearranged?"
1 (9.1%)

Try to get conversation back to whether he usually meets everyone who works at Courthall
0 (0.0%)

Ask if there've been any other odd events like this one.
4 (36.4%)

rowyn: (Smoke)
Curry This smelled delicious even before they stepped inside, the scent of cumin, coriander, pepper and other spices hanging in the air. Smoke breathed it in, with a growing confidence that the food here would not be bland. Corydalis and she were overdressed for the atmosphere here. The staff wore simple off-shoulder dresses, or tunics with trousers, and the other patrons were dressed either as if they'd come from work, or in similarly casual attire. Heads turned their way as they waited to be seated. Smoke couldn't help thinking that Corydalis would draw eyes no matter what he was wearing, though.

If the draka noticed, he showed no sign of discomfort with the attention. His eyes were on her. "You look like you've come home."

"I love curry," she admitted. "My father made curries all the time when I was growing up. Coconut milk and chicken curry is my first comfort food."


"I hope Courthall is not driving you to comfort eating already."

Smoke laughed. "No, not at all. The exact nature of the problem is a conundrum, but I like puzzles. And all the people have been helpful and solicitous. Especially Blackwood and Licorice." The maitre'd led them to one of the tables near the center of the room. The restaurant was busy enough that the ones along the walls were all full.

"Ah, I am glad to hear it." He gave a slight shake of his head, smiling again. "I admit, I have had a private and rather irrational fear that you might find Courthall as difficult as your predecessor."

"Not at all! Blackwood not only flew me all the way back to Courthall himself, but he offered to guide me around on arrival. He showed me where the old gatherer was, and took me to the top of the House of Chambers so I could plant my own. Licorice was kind enough to show me about the rest of the building. She's the one who showed me the kitchen, where I discovered you had carpenter ants."

"Excellent! Ah, excellent that they took good care of you, that is. I remain unenthusiastic about the carpenter ants." He gave her another wry smile, and Smoke giggled. Corydalis hesitated a moment, then asked, "What department is Licorice in?"

"Maintenance."

Blond eyebrows drew together over gold eyes. "Hmm. Did she say what division?"

"No. She was fixing a problem with the hatch at the top of the Four's globe when we met," Smoke offered. "Why?"

"No reason. It's a large campus; I fear I don't know every employee." He said it apologetically, with the air of someone who thought he ought to know everyone. Or perhaps someone who had thought he did know everyone. Corydalis glanced down at his menu.

This poll is closed.
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That's interesting ...

View Answers

Ask Corydalis if he usually meets everyone who works at Courthall.
6 (46.2%)

Find out why he remembers Blackwood
2 (15.4%)

Ask more about Corydalis's family and interests outside of work
0 (0.0%)

Ask about Corydalis's work
0 (0.0%)

Ask if there are any other strange going-ons in Courthall
5 (38.5%)

rowyn: (Default)
"I would like to see the palace," Smoke admitted, even if she did expect to be in Hallston for a while and there was no urgency.

With an unselfconscious ease, Corydalis slid open the panel at the front of the floater and requested the driver detour to circle the palace. "To the left, if you please," he added, before sitting back. To Smoke, he continued, "There are tours of the public areas of the palace interior a few times a week, if you decide you'd like a closer look. But the exterior is worth seeing too."

The Hallston palace encompassed a full city block, and had a grandeur unlike the houses of the nobility around it. It was a feat of combined architecture and enchantment. It was all in alabaster white, faintly iridescent and illuminated by bright rows of light globes along its trim. Its wings rose to either side of the main building, in smooth arcs over private gardens. The glass bottoms of the wings cast light into the gardens. The grounds were a fanciful menagerie of plants, bushes, and flowers sculpted into the shapes of mythical animals, as well as suggesting the mysterious cliffs and exotic locales where such creatures might be found. Smoke pressed against the glass of her window to take it in: Corydalis's request to the driver meant the palace was on her side of the floater, rather than his. "Oh, it's marvelous! Is the Ruler in residence now? Is it as improbable on the inside as the out, or does it look like a place where people live?"

"The Ruler is not in residence at this time. I believe they are due next in a few weeks. The private quarters look like a place where people live. The public tours of the inside are just as unlikely as the exterior. It's a work of art."

Smoke glanced over her shoulder at him. "Have you seen the private quarters, Master Corydalis?"

"A couple of times. As assistant, not guest; I helped with the preparations for one of their majesty's private events."

Smoke raised her eyebrows. "You must have an interesting employment history, sir." She sat back in her seat as the floater completed the circuit of the palace and continued on its way to the restaurant.

The black draka shrugged. "No more so than anyone else, I should think. Did you train as an enchanter at a young age, Master Smoke?"

"At fourteen, yes. That was a normal age of apprenticeship when I was young." The normal age had been twelve, actually, though by law apprenticeships didn't start until sixteen now. Autumn was eighteen and Walnut seventeen. "I've never held a job out of the field." Smoke changed the subject quickly, before he could ask for more details. "Do you have family in Hallston?"

"My youngest daughter is an adjunct at Hallston University, and so busy that I only see her a little more often than her two older siblings," he said, with a wry smile. "I didn't grow up in the area, but I've lived here for the last thirty years."

"No spouses...?" Smoke asked, both curious and cautious of prying.

A shake of his head made a stray lock of gold hair fall across one eye. "My former wife and I divorced eight years ago. You?"

"My wife passed away two years ago," Smoke answered, wistful.

"Ah, my apologies. I am sorry for your loss."

"It's fine. I raised the subject." She smiled at him. "I have two grown children, too. A master goldsmith and a bookbinder. I still miss my wife, but I've no regrets."

"As it should be." The floater arrived at the Curry This, and Corydalis helped her out with a natural grace. He offered his arm, and they walked in together.

This poll is closed.
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Dinner conversation

View Answers

Ask about Corydalis's work
1 (7.7%)

Discuss who he thinks might be behind the sabotage
0 (0.0%)

Tell him about how helpful Licorice and Blackwood were yesterday
8 (61.5%)

Ask more about Corydalis's family and interests outside of work
1 (7.7%)

Ask if there are any other strange going-ons in Courthall
3 (23.1%)

rowyn: (Smoke)
"Mmm." Smoke curled one arm up to touch Master Corydalis's forearm. She hadn't meant to mock-faint into his lap: she'd been aiming for his shoulder and missed. Now that she was here, she hadn't quite figured out how to leave. He had a very comfortable lap. Lying in it was probably taking too much advantage of the casual atmosphere. "No, you sound like you have everything under control. Although, wait, I am a concerned about my apprentices, who will be arriving tomorrow. I normally have them run errands for me and do independent work, but I'm not sure that's advisable given the atmosphere. Could I -- I don't know -- get a local assistant? Someone who know their way around and could keep my boys from stepping into any hornets' nests?"

"Certainly that can be arranged." Master Corydalis was still smiling at her, with that devastating smile he'd employed at their first meeting. His legs shifted under her. He had a very  comfortable lap. Those long legs and strong arms provided plenty of support.

"Thank you, sir. You're very kind." I can't get up now, Smoke told herself. That'd make it look like I flopped against him just to extract a promise or something. I need to make getting up look natural. "How far is it from Courthall to the Trade District, do you know? I've not gotten my bearings in Hallston yet."

"Not far. Two miles or so, perhaps. The address you gave for Curry This might be two and a half. We're in the Crown District now."

"Oh, are we?" Smoke straightened; the draka gracefully assisted her, as if strange people fell into his lap all the time. Maybe they did. She gazed out the floater window on her left, away from him, and watched the Crown District. It had a lot of ancient mansions and manor houses. To Smoke's eye, they were over-ornamented and sprawling. She liked the height and grandeur and cleaner lines of Crescent Bay's skyline better. As residences for a single family, they were imposing. She couldn't imagine the army of maids needed just for dusting. "Are we going to pass the Palace?"

"Not exactly. You'll be able to glimpse it on the right, when we reach Candid Street. But we'll be several blocks shy of it. We could ask the driver to detour, if you like."

Smoke turned to look past him. He'd obligingly leaned back so she could see out his window.

Poll #18413 Sight-seeing
This poll is closed.
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Detour?

View Answers

"No, that's fine." Lean over him to look at it at Candid Street, though.
7 (53.8%)

"Yes, please, I'd like to see it."
6 (46.2%)

Next topic?

View Answers

Comment on how exciting it is to work in the nation's capitol, ask how long he's worked at Courthall.
1 (7.7%)

Ask if he has family in Hallston.
3 (23.1%)

Ask who he does think would be behind the sabotage, if it's not Pouring Magic.
3 (23.1%)

Tell him about how helpful Licorice was yesterday.
2 (15.4%)

Tell him about how helpful Blackwood was yesterday.
4 (30.8%)

rowyn: (Smoke)
The master enchanter gave Corydalis another of her wide-eyed looks, ears canted downwards in dismay. "No! Not at all; I need to know these things to do my job. How are you going to keep my work from being sabotaged, or me from being run off by your partisan legislators?" She put a hand to her forehead dramatically. "This is extremely alarming!" With a little twist of her torso, she swooned backwards towards him.

Startled, Corydalis caught her in his lap, one arm behind her shoulders. His other hand crossed over her chest catch her arm against her side and ensure she didn't slide off. "Er. Master Smoke?"

She cracked open one eye, as if spying surreptitiously. "My hero! You'll protect me, won't you?" Smoke gave him a little mischevious smile and added, "All right, maybe not that alarming. But I admit it is disconcerting. How do I keep out of all these machinations?"

He chuckled. "In fairness, until you came into my office this morning, actual sabotage or circumvention of the wards had not struck me as at all probable. If Pouring Magic was willing to to conduct sabotage, the wards would have been the place to start, not something they'd attempt two years after the accusation. Moreover, nothing in the investigation indicated P.M. had engaged in any wrongdoing. There wasn't just insufficient proof: there was no evidence. The two companies have an acrimonious rivalry, but that's a far cry from criminal conduct or tortious interference," he answered, gazing down at her. Her slight frame felt beguilingly comfortable against his lap. This is not professional behavior,he told himself. Laugh at her joke and help her sit up. Instead, he found himself shifting his legs to provide better support for her back.

"So you don't think they've done anything unethical." As Smoke started to sit up, the floater turned up a steep slope and gravity tipped her against his chest. She paused, her cheek snuggled against his lapel.

"Eh." Corydalis raised one hand enough to waggle the fingers. "Unethical is a much broader term." Encompassing things like cuddling up to one's contractors, he reminded himself, and then countered with, oh, lighten up. Holding her for thirty seconds is nothing like sexual intercourse, and it's not like she's throwing herself at me to get the contract. She already has the contract. He cleared his throat and continued, "I judged W. E. guilty of avoiding work, a tendency exacerbated by a bad personal relationship with Courthall employees. And P.M. guilty of nothing worse than pursuing the contract with uncommon vigor, exacerbated by a vindictive streak. Neither company has stirred up rumors of bad behavior outside of their conflict with one another, and nothing within the conflict has any evidence. It felt more like the situation when the wind knocks over a vase, and two siblings hear the crash and immediately point to the other. "He did it, Dad!"" He smiled at Smoke again. "As an unrelated party, I did not anticipate any trouble for you from them. And I still think sabotage by Pouring Magic is unlikely. But Courthall security is investigating the sabotage given your information. And I did position a lookout to keep an eye on your new gatherers. We'll be increasing overall security in the buildings starting tomorrow to watch for saboteurs. Are there any other particular measures you'd like me to take to assure your safety, or that of your work?"

This poll is closed.
Open to: Registered Users, detailed results viewable to: All, participants: 14


Additional measures?

View Answers

No, that sounds good
12 (85.7%)

Yes, I'd like a bodyguard
1 (7.1%)

Yes (leave a comment with what)
1 (7.1%)

How long do you plan to stay in his lap?

View Answers

Ack ack UNPROFESSIONAL whose idea* was this SIT LIKE A PROPER ADULT SMOKE
4 (28.6%)

Just a few more minutes and then I'll behave. When it seems politic.
8 (57.1%)

How long is this floater going to take to get to Curry This?
2 (14.3%)

We don't really NEED dinner, do we?
0 (0.0%)



* It was archangelbeth's idea, and yes I rolled it. :D
rowyn: (Smoke)
Smoke watched him, ears tilted in a listening pose. "What are the details, if I may ask?"

Next to her in the floater, Corydalis grimaced. On the one hand, gossip did not become a person in his position, and on the other, the details might be relevant to Smoke's work. "It's hard to decide where to begin. You know the stereotype of corruption, where lawmakers hire their friends and relatives to do work instead of hiring the person best suited to the job?" At her nod, he continued, "It is rarely so simple as that stereotype. Sometimes one befriends people because one admires how well they do their job. Or one's relation offers the best rate for a contract. Or some other objective measure shows them the most qualified."

He gestured with one hand to wave that aside. "But you get the idea. It is difficult to pick apart relationships or be assured of true objectivity.

"Windbreak Enchantments was first hired by the government .fifty-seven years ago. Their work was, at the time, considered good. When Courthall's were the only buildings in that part of the city to survive the Hallston Inferno forty years ago, Windbreak's reputation improved to impeccable. They started trying to convince us to switch to a new style of wards -- more costly upfront, but cheaper to maintain -- thirty-five years ago. Twenty-eight years ago, when my predecessor and the general opinion of the day concluded the new method well-established and sound, we made the switch. Around that time, the company accepted an apprentice, Rain. Rain's older brother is now Representative Kite. He was mayor of Hallston at the time. One of W.E.'s masters, Berry, married Ash, the brother of the Duchess of Deeplakes.

"Since then, Windbreak Enchantment's founder has retired. Four partners, including now-Master Rain and Master Berry, ran the firm for several years. Then Rain left under acrimonious circumstances, the details of which do not reflect well on either side. Rain founded her own enchantment firm, Pouring Magic. Representative Kite has tried, several times, by various means, to place the contract for Courthall with Pouring Magic. The Duchess of Deeplakes was adamant about maintaining the contract with W.E. The manuevering between the two has become the source of its own feud."

Corydalis took a deep breath. "Two years ago, the maintenance department started having communication issues with W. E. Our department claimed they weren't keeping agreed appointments, their department claimed the appointments didn't exist or were at another time. They said Courthall wasn't taking necessary steps, our side said we'd never been told to do so, etcetera. We changed the contacts on both sides, things settled for a couple of months, then got worse. Pouring Magic has been courting my people in maintenance, to convince them we should switch. The Duchess of Deeplakes found out and accused Pouring Magic of sabotage. Not of the wards, mind you -- at the time we didn't have any problems with the wards themselves." Corydalis spread his hands. "But of the ruining the professional relationship, by stealing or forging correspondence between us. Courthall security conducted an investigation and found no evidence of this. But by the time we did start having issues with the wards, the atmosphere was thoroughly poisoned. Windbreak Enchantments is convinced of bad faith on our part, and most of my subordinates are convinced of bad faith on theirs. I went to Crescent Bay to find you, Master Smoke, because the local situation is simply impossible. And I didn't ask you to report to maintenance because they are justifiably embittered by months of dealing with fleas, rats, ants, and enchanters who insist all three are directly or indirectly their fault. Moreover, I don't want to bring the weight of the duchess's disapproval down on them, and likely you, in addition to everything else. So. That is how I end up with you as my direct report." He smiled wryly. "Are you sorry you asked yet?"

This poll is closed.
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Well ...

View Answers

... yes. Let's talk about something else. What do you do for fun in Hallston?
1 (7.7%)

Wait, is this duchess going to hate me anyway? For displacing her sister? Or was that one the brother-in-law? What about Pouring Magic, do I need to watch out for them?
5 (38.5%)

What did *you* believe was going on -- was Pouring Magic or Windbreak Enchantments doing something unethical or illegal?
7 (53.8%)

Did any of you think maybe you should've warned me about this before I took the job?
0 (0.0%)

rowyn: (Smoke)
"I told you I could help, Master Corydalis." Master Smoke gave him a playful smile. Corydalis smiled back, and then ducked his head quickly as one horn caught on a tree branch along the path to the street. Watch where you're going, not just her, he reminded himself. What are you, besotted? You shouldn't be staring like that at a contractor in any event. He schooled his eyes forward as Smoke said, "I feel silly for not knowing, but, um, what exactly does a master of ceremonies do? I mean, here at Courthall. I gather it's not like the theatrical equivalent."

Corydalis chuckled. "Not exactly, no, although sometimes the job does feel like directing a three-ring circus. I am the head of those functions of Courthall that are not directly related to governance. So, for example, maintenance, catering, scribe and messenger services, Courthall security, groundskeeping, entertainment, events planning -- these departments all ultimately answer to me. The representatives and nobility have some personal staff, and they organize the committee and general assembly meetings and other affairs of governance."

Smoke's blue eyes rounded, her ears canted to the side as she gazed up at him. "Oh. That sounds like a lot of work."

"It is," he said, ruefully. "But I have a great deal of help. When I have too much to do, it is almost always my own fault."

"How is that?"

By now they had reached the street, and Corydalis spread his wings and held out a hand to flag down one of the patrolling floaters. He handed Smoke into its cab, then followed behind her. "Because it means that I have chosen to do work myself that I ought to delegate to someone else. Or I have chosen the wrong delegate for a job and I need to hire the right one. There are some fires one cannot avoid having to put out oneself, of course. But the art lies in getting the right people pointed in the right directions, and then loosing them to their tasks. If I do that properly, there's nothing left for me to do."

Smoke leaned back in the floater seat, her grey features thoughtful. "That still sounds like a lot of work. So if you're in charge of all the non-governing stuff, who do you report to?"

"The prime minister," he told her.

She gave him a sidelong look so alarmed that Corydalis laughed. "You report to the prime minister?!"

"Don't worry, it's not contagious."

"I don't mean -- that is -- what are you doing managing a replacement enchanter personally?"

"My job." He gave her another rueful smile, and added, "Badly. The details comprise a complicated political equation."

Open to: Registered Users, detailed results viewable to: All, participants: 14


Complicated political equation?

View Answers

Ask for the details! They might be important!
10 (71.4%)

Don't pry for details. Ask about his personal life.
0 (0.0%)

Ask what he likes about his work
4 (28.6%)

Ask about life in Hallston, the capital city.
0 (0.0%)

rowyn: (studious)
Talking about using Discord for an RPG reminded me of how the media in which I play a game shapes the game. Every medium has its own strength and weaknesses. For example:

Face-to-face: In-person games have great advantages in speed. It's much faster when you can see and hear players clearly. You can use physical props readily: miniatures, dice, and game boards are easy to use in-person. But there are disadvantages to face-to-face: there's no built-in, automatic record of game play. You have to schedule a time and you can only play with the people who show up. During play, the GM either has to prepare for a variety of different player choices, or limit player choice, or be good at improvising. I find game play less immersive in person: it's hard for a GM to play multiple NPCs at once who are presenting different perspectives or arguing with each other. It's also hard for a player to convincingly play characters who are very unlike the player.

Video or voice-based games: I have little experience with these, and what I do is mostly "this is an inferior version of face-to-face." The only advantage I know of over face-to-face is "you don't have to physically get people in the same room". If there are others, they've eluded me.

Online scheduled games: My own experience with this is mostly on MUCKs, but it's played similarly for me on other text-based chat clients. This style approximates face-to-face in that participants all show up at a scheduled time, all play and respond to each other in real time, and stop playing at the end of the session. The advantages of this style: it's easy and natural for the GM to switch between characters, and participants can easily be characters who are nothing like themselves. The GM still needs to prepare/improvise, but usually has a little more time to think between actions, because play is slower. Disadvantages: play is slower (everything has to be typed). There are "virtual tabletop" tools out there; I don't know if these come close to the ease of setup of real props now, because I haven't tried them in years.

Online unscheduled synchronous games: This is the MUCK style of "you show up when you want to roleplay and play with whoever's there". I have never found this to be a very satisfying model of roleplay, because it's hard to tell a story when you don't know who will be involved in it or for how long. Sometimes this encourages burnout -- people who are hyperinvolved and always on and always playing until they flame out after a few months. But I've known other people who made it work. The main advantage over scheduled is in the name: you don't have to schedule play.

Email or forum-based games: These play fairly similarly in my experience. Participants play by posting to the email group or forum. Play is asynchronous: you send a post to the group and you get responses hours or days later. Email is good for games that are driven by conversation or player actions that don't require die rolls. They are terrible for games with a lot of combat or anything else that requires die-rolling. It's good in that you don't have to schedule a time for it, and bad in that it can result in burnout -- people can't look away from the game for fear it will get away from them.

Discord is an interesting medium for a game because a Discord chat group has a persistent history. MUCKs and many chat clients only show you the activity while you are connected to them. Discord will let you scroll back to the start of the chat, if you want.

Discord can be set up to give notifications, or not, so it's easy to see if a chat is active or to ignore it.

For various reasons, my own preferred play is unscheduled and asynchronous. I am generally okay with responding in a time frame of "several hours" and run into issues when it's "a few minutes".

And I am thinking: how do you structure a story so that it best accommodates my style of play? For example, I know that if I want to play a combat-heavy dungeon stomp, I'm best off doing that face-to-face.

But if I want to have a game where:
* Play is unscheduled and unsynchronous
* Participants are involved at varying levels of commitment: some people respond quickly, some respond slowly

What kind of features built into the story will best enable that?

One thing that I discovered while playing with Bard Bloom was that telepathy among the PCs was extremely useful for keeping a game active. All the players could talk to each other without the GM needing to be involved in the conversation, even if the party was presently split up.

Splitting up the party had advantages in forum/email play that it doesn't have in most other forms of play: it allows the GM to interact with each player on that player's priorities, without them getting trampled over by players who respond more quickly. This requires a pretty active GM. In theory, you could get this same effect in Discord by splitting the party between different chat channels. I'm not sure how well it would work in practice.

Mostly, I am thinking about story features like "telepathy": things you can set up so there's an in-character explanation for something that is useful/needed due to out-of-character reasons. What if there's a story explanation for why characters are more or less active at different point in the story, for OOC reasons? One of my friends used to play a game where the characters all had a curse that sometimes one or more of them would turn into a gemstone, and the other characters would have to protect them. The "curse" took effect if the player was absent that week. This isn't a very compelling storytelling hook by itself, but it's the kind of thing I'm thinking about. What if the game took place on an astral plane, and characters act at different speeds depending on arbitrary factors (that amount OOCly to "how available were various participants?") How do you structure this so that players don't feel like they're disadvantaged if they're not around as much?

Anyway, I am kind of stuck on what kind of stories lend themselves best to the format, and what kind of system. So I wanted to write this out and see what other people thought. :)
rowyn: (Smoke)
Master Corydalis looked, if anything, more astonishing than he had at their morning meeting. He'd changed as well, into a jacket with a long, swishing train and a high front: considered a feminine cut in Lightshel, though it looked good on every gender. Corydalis, with his broad shoulders and narrow hips, wore it very well indeed. As she stood beside him, she thought he was even taller than she'd thought, until she realized from his stride that he was wearing high-heeled boots:. Heels were masculine choice, for the extra height they gave and the elegance they lent a man's walk.

Absorbed by the look of him, the striking contrast between gold hair and black skin, the feel of his muscular arm beneath her hand, Smoke almost missed his question. Her words tripped over themselves to make up for the pause. "I had a great day! The supply store was out of treated oakleaf, which is my usual durability reagent for gatherer spells. But I'd heard titanium-gold wire was superior, and they had that. So I got it, and a book on techniques, and it was amazing! There are so many applications for the stuff, and it has a lot of properties that will make information spells much better. For instance, I have an analysis spell that I use on all my gatherers, and with this wire, I was able to make it a much more detailed spell. It's much better at pinpointing the source of anomalous reports, whether it's interference through the Wall, or a physical event, and even what kind of physical event: weather, water, fire, physical disruption by living or nonliving material. Also, it'll make the gatherer itself more resilient against that kind of interference."

Smoke beamed up at him as she babbled on, "and that's not even all! I haven't finished the book yet, because I needed to get all those gatherers set up. Which I did! Five of them. But I'm looking forward to rest of the monograph because my work is so dependent on good information, and this is a treasure mine. I do hope it's not overstating the matter." She ground to a halt, abruptly realizing she'd been burbling technicalities at a non-practitioner. Her ears tilted back. "My apologies, Master Corydalis, I didn't intend to ramble on. I hope your day went well?"

He smiled, setting Smoke at ease. "My day was fine, if not so engrossing as yours. When will your work of today bear fruit?"

"I'll check them tomorrow. They'll have records of any activity that happens between setup and then. There's some overlap with the new ones and the one I set up yesterday, so I'm curious to see if they give different results. The new ones will indicate ant activity inside the wards even if the ants don't cross the barriers -- that's a feature of the new wire! -- so I can find where your carpenter ant nests are, since they're likely to be inside the buildings."

Corydalis's eyes lit. "Now that is excellent news."

This poll is closed.
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What to talk about next?

View Answers

Ask if he's got anyone investigating who might be sabotaging Courthall.
0 (0.0%)

Ask about his personal life: "I hope I'm not keeping you from your family."
2 (16.7%)

Talk about Smoke's plans for tomorrow
1 (8.3%)

Ask about his job: what does a 'master of ceremonies' do?
9 (75.0%)

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