Doom!

Date: 2005-09-18 09:30 pm (UTC)
Actually, that might well have been - but that was well before I ever had access to a "LAN" or to a computer with a fast enough hook-up to take advantage of it. The first cooperative game that I ever got to play was with "Marathon 2"; one problem with that sort of play is that you can't save your place, and if anyone dies, that's it, and you either all stop, or the remaining players keep going. (There wasn't any option to restore to your "last saved position" or even to start the same level over with the missing player put back in.)

With games like Doom or Marathon 2, it was probably easier to code, because everything was divided up into very strict "levels" anyway. Someone reaches the end point, pulls the switch, and everyone goes to the next level.

With Half-Life, I can see how it'd be a bit more difficult. Even though there were numerous points in the game where you simply COULD NOT turn back - so it wasn't entirely contiguous - there were very few obvious breaks to designate a "new level". You had the option of going back through areas, sometimes, to pick up some ammo laying about, to use that health charge-up that you didn't need earlier, etc. Since there was no lever to pull or condition to meet to move the players along, I can see how it'd be problematic to figure out when everyone gets shoved into the new play area. (Maybe one person is arbitrarily the "leader", and whatever zone he's in is the current zone - so if anyone else is tagging behind, they're automatically yanked into the new area when a new zone is loaded.)

A truly nifty system would allow for players to roam about the play area, perhaps in different zones at any given time. "World of Warcraft" is the first system I've seen to allow anything like that - and it requires a dedicated server to handle the "play world".

As for Doom 3, I really don't know whether it allows for cooperative play. I haven't shelled out the money for it yet. Besides, even if cooperative play WERE possible, I sincerely doubt that Gwendel would ever be interested in playing it with me.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

February 2026

S M T W T F S
1 234567
891011121314
15161718192021
22232425262728

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Feb. 4th, 2026 04:53 pm
Powered by Dreamwidth Studios