NoNoWriMo

Nov. 12th, 2014 08:00 am
rowyn: (studious)
[personal profile] rowyn
I'm not doing NaNoWriMo this year, just like I haven't every year except for 2007. I did decide I'd write something during November, though. I haven't written much new this year, since I'd spent most of it revising A Rational Arrangement.

I figured I'd work on something that I already had an outline for. I'd finished an outline for a new M/F fantasy romance a couple of years ago, and thought I'd probably write that. Romance is fun to write and comparatively easy for me. But I'd been poking at my incomplete notes for Birthright, the sequel to Silver Scales. I finished Scales in 2006 and trunked it when I was unable to figure out where I was going with the sequel. [livejournal.com profile] alinsa had read the manuscript last year and kept reminding me that it existed. If I could finish a rough outline of Birthright, I decided, I'd work on that during November instead.

By the last week of October, I hadn't gotten very far on outlining. But on the last two days of the month, I put some time into it and finished around midday on the 31st.

So I've been writing Birthright again this month.

It's weird writing characters that I haven't written in eight years, and weirder having an outline for them when I was always making it up as I went along before. It does mean that when I get stuck, I can go look at the outline and see what I need to cover.

It's a much rougher draft than my drafts usually are. It includes things like "[Experimentation goes here. Include flirting]" and notes to myself to go back and change things later: "[Re-write the last scene with character giving her version of events to a third party, instead of character thinking about what she'll tell when asked]".

I was doing really well with it for the first six days of November, and then I went to Contra last week and lost all my momentum. Still, my word count for November is over 12,000 now. Enough that this is a thing that is happening, not "I wrote a page and gave up again."

Maybe I won't love the sequel as much as I did the original. I think that's been my biggest worry since I quit back in 2006; that it wouldn't live up to its potential. But the book I don't write won't live up to its potential, either. Time is going to pass either way.

I'm gonna finish this story.

Date: 2014-11-13 07:44 pm (UTC)
From: [identity profile] jordangreywolf.livejournal.com
Yeah, Gwendel was all fired up about November writing, and started writing a "Choose Your Own Adventure" sort of story. That is, she had fretted over how, when she is coming up with an idea for a story, she could imagine it going in so many different ways. She couldn't bring herself to just retell the SAME STORY with a slightly different branch -- it would be retreading too much of the same ground, after all. So I brought up the phenomenon of "interactive fiction" (Infocom/Zork-esque text adventure games -- where some writers have turned them into more story-focused "adventures" that follow characters more than traps and treasures and locations and such) -- and "Choose Your Own Adventure" books, which I think have enormous possibility as a model for writing a story when you are not confined to a physical book. (Hyperlinks!)

But ... she's come back and said she doesn't think she's going to make it through this month. We've had too many little troubles (her PC died, my truck's STILL at the auto shop, she had to get some major dental work, etc.) that have thrown her off her schedule. I've suggested that she ought to do her very own "DeNoWriMo." (In other words, devote DECEMBER to writing. Yes, I know it doesn't really make any sense in context of the original pseudo-abbreviation, but she got the idea, so that's what matters to me. ;) )

Regards outlines: I don't know what I'd do without them. I never follow them perfectly, but it really helps to at least establish that there's SOME way to get from Point A to Point B, and to even know what Point C *might* be, before fleshing things out. Sure, along the way, I might find some other path more intriguing, but having some sort of goal could help me make decisions when I see so many branching possibilities before me. (What will get me to *A* satisfactory ending, even if it's not the one I originally planned? Where shall we take this?) I'm talking about RPG campaigns here, just to be clear, since I don't have much to show for actually writing and finishing STORIES, but I think some of the same principles still apply.

Anyway, I sympathize! And I'm still jealous that you accomplish far more than I do in terms of actually seeing stories through to something resembling completion. You totally rock in that regard. :)

Date: 2014-11-14 12:17 am (UTC)
From: [identity profile] terrycloth.livejournal.com
One cheesy way to do a CYOA is to have every wrong choice lead to immediate death. But that's really not very satisfying.

I've seen a lot of people try to do CYOA based on user prompts. I haven't seen any of them actually finish. Except for the ones where every choice but one led to immediate death. 9.9

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