rowyn: (studious)
[personal profile] rowyn
[livejournal.com profile] ankewehner wrote on tumblr about not relating to the "love to hate" phenomenon, where a large part of the audience hates a character but enjoys seeing that character anyway.

I don't have the same "how could you feel this way?" reaction to it that Anke expresses, so I was pretty sure I must have felt this way about some villain at some point. But it took me a while to think of an actual example. Some counter-examples:

DC's the Joker: I don't love to hate the Joker. I just hate him and wish Batman (or anyone) would kill him. Lut was talking about watching the intro to one of the Batman video games, where Batman is escorting the Joker back to the asylum and the Joker is apologizing for not killing more people on his way out the last time and gloating about how many more he'll kill during the next escape. Me: "And the game doesn't let you kill the Joker here." Lut: "NO." Me: "See, this is why I wouldn't want to play it." Lut: "Y'know, if I were one of those armed guards standing around while the Joker was brought in AGAIN, I'd shoot him dead. And then I'd hand Batman my gun and say 'You can arrest me if you want to. But the only two people who are going to be sorry that bastard is dead are you and Harley Quinn. AND I'M NOT SO SURE ABOUT HARLEY.'" That would be AWESOME. Anyway, I know a lot of people like seeing the Joker vs Batman conflict play out again and again, but I am not one of them.

Marvel's Magneto: I don't love to hate Magneto either, but unlike the Joker, my response to Magneto is generally BE GOOD ALREADY DAMMIT. I like Erik and I want him to do good things and stop being so Machiavellian. I don't want him to be an unforgivable murderer. I sympathize with him, but I don't like watching him be a villain.

I can readily think of other characters that fall into one of those two camps: unsympathetic villains that I hate, and sympathetic ones that I want to see reformed. But coming up with a villain that I enjoy as-a-villain is much harder. The one I did produce is an actual classic:

Shakespeare's Iago: No, not Disney's snarky parrot, but the antagonist of "Othello". Iago is throughly villainous and almost completely unsympathetic, but he is very good at being a villain. It's been a long time since I read "Othello" and I've never seen it performed, but here's how I remember the play's structure: Iago comes on stage, gives a soliloquy listing his resentments and desires, and then explains how he's going to manipulate everyone in the next few scenes into doing what he wants them to. In the next few scenes, Iago uses a masterful combination of fabrications and apparent empathy and feigned good intentions to get everyone to do their part, most of them unwittingly, in his plan. Repeat until end of play. I cannot like him, or root for him, but there's a certain admiration for how well he executes his plot.

I am not sure that's the same emotion that most people associate with the phrase "villains you love to hate", but I think it's as close as I come. It's a hard category to get into, because it requires the character to be an unsympathetic, unapologetic villain, and yet have enough class/style/brilliance to make them entertaining despite that. And of course, it's subjective -- I'm sure there are people who feel that way about the Joker, or Moriarity, or Loki*, but I don't. So I'm curious -- what villains make the cut for you?

* Loki (in both the Norse myths and the recent films, oddly) is more in the want-to-see-reformed camp , although the end scene of Thor 2 was pretty awesome. Moriarity, I just hate.

Date: 2014-06-16 05:50 pm (UTC)
From: [identity profile] jordangreywolf.livejournal.com
Re: Continuity Pros & Cons:
Yep. This is one reason why I entirely sympathize with reports that the new Star Wars movies are NOT going to adhere to "Expanded Universe" canon ... though J.J. Abrams reserves the right to be inspired by EU material. I appreciate the attempt to keep the Star Wars novels tied together with some sort of "canon," but there were just too many cases where there would be the incredibly goofy stuff and then the incredibly DARK stuff, and I'd think, "This just shouldn't coexist in the same universe."

That, and some of the EU material is just DUMB. (For the simplest comparisons, just look up some of the varied starships invented for Star Wars comics and RPGs and compare to the movie spacecraft. Between all the "*-Wings" (substitute another letter of the alphabet for "*") and ships that look like what a grade-schooler with a straight-edge and a compass might invent on some copy paper ... it just seems that a lot of these folks don't "get" the influences that go into the Star Wars look. But it's PUBLISHED somewhere, so it's CANON.

Yeah, falling back to "only the movies are really canon" seems pretty appealing at that point. (But even that's going to be a tough job; there's a lot of stuff that happens in the prequels that suddenly makes stuff in the original trilogy make a whole lot less sense.)

Re: Finished Stories:
Yeah, I've been burned so many times by a series (usually TV) that seemed promising at first, but then it was cancelled partway (often finishing off with a dark and depressing cliffhanger season finale that was MEANT to make us anxious for the new season in hopes that stuff would get better), or else it soon became evident that the writers were just making stuff up as they went, and any element of "mystery" and "discovery" was pointless. I know that ultimately "it is about the journey" when I'm following a series, but I want to at least have the fair hope of a decent payoff at the end. If I keep getting disappointed, it's going to cut into my enjoyment of the NEXT series.

Getting a complete series that I can binge on (or more sensibly pace out) doesn't promise me a good ending, but at least I can know that there IS an ending and it didn't just fizzle out partway. Plus, I probably had a recommendation that drew my attention to it, so there's that, too.

Starting a story isn't that hard. That much I've learned from GMing, because so often what I start with is the "start of a story," and only a vague idea of a good and a bad ending, and I'm greatly relying upon the players to fill in everything in between. There are too many series where I feel like the writer had a great pilot, or a great concept that looked snazzy on paper, but the DELIVERY was lacking. (I've run into that a lot with books, too -- where there's a book that has a wonderful setup premise, but I honestly wouldn't know where to go with it and ... oh, surprise, the writer didn't know, either. :P )

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