rowyn: (studious)
[personal profile] rowyn
Like all game economies, Flight Rising's is quirky. Some of Flight Rising's quirks make sense to me but are intriguing nonetheless.

For example, most MMO economies experience inflation, often rampant inflation, as more and more treasure chases the most desirable goods. But most of Flight Rising's player-based markets have been either fairly stable or deflationary over the month or so I have been informally watching. Silver ore has a low of around 1k and a high of around 3k*, gold ore has a low of 8k and a high of 15k, basic dragons of plentiful breeds have highs and lows from 3k to 10k depending on how hard-fought dominance is. Gened dragons and rarer breeds have become cheaper. When I first looked at imperials, the cheapest was 700k. Now, the cheapest is 350k. Cheapest pearlcatcher a few weeks ago was around 80k; now it's 40k. There's a few other miscellaneous goods that I watch that have stable price ranges.

(* Price ranges are based on "cheapest available at the time I looked". Players set the price for their goods when they offer them for sale to other players, so often there will be similar or identical goods for sale at several times the price of the cheapest.)

Dragons are a product of the passage of real-time: plentiful-breed dragons can breed once every 15 days and clutches take 5 days to hatch. Treasure is mostly a product of time spent playing the minigames, with a cap of 75k per day. There are some treasure-sinks: gene scrolls and other goods from the NPC marketplace, expanding your lair, adding nests, etc. Apparently, the treasure sinks are actually keeping up with treasure production to a degree. Demand for dragons also drops over time as lairs fill up and people have the kinds of dragons they want for their collection. Dragons consume food ( = money) and the only thing they produce is more dragons -- and that only if you've got nest space for them. So a lair stuffed with dragons is likely to cost more than it brings in. Now, many players (myself included!) are not playing to maximize revenue and want more little pictures of dragons populating our lairs regardless of monetary advantage or lack thereof. But the deflationary impact is still clear. Dragons don't die; you can choose to exalt them (which takes them out of play, contributes to the dominance struggle for your flight, and gets you a small amount of treasure) but that's the only way they leave.

Which is interesting but not inexplicable.

No, what perplexes me is the irrational pricing on swap goods.

The game doesn't have crafting as such (yet). But there's "Swipp's Swap Stand". Every two hours, Swipp offers a new site-wide trade, generally of a format "lots of X gets you one of Y". Here's a list of all his swaps..

Let's look at one of these: 200 Nightwing Bats (a food item) for 1 Runic Bat (a familiar). I think Swipp's is the only place you can get Runic Bats, and the only thing you can do with Nightwing Bats is eat them or trade them to Swipp's.

Cheapest Runic Bat on the player market right now is 28,000. Most expensive is 42,000.

So I'd expect Nightwing Bats to sell for no more than 1/200th of what you can buy a Runic Bat for, or 140-210 each. There might be some upwards pressure -- people who have 190 bats might be tempted to pay more to get the last 10 when the swap is available -- but also some downwards pressure, because it's annoying to visit Swipp's every two hours to see if he's got the right swap yet.

Actual price range for Nightwing Bats? 500-1000 each.

So the right economic ploy if I want a Runic Bat is to sell Nightwings to players and then buy a Runic from a player. (In fact, I just bought that 28k Runic Bat, even though I don't particularly want one, just so that I will never be tempted to save up Nightwings to do the swap.) And it's not that these are fictitious sell prices (ie, players hoping to get this much but there are no buyers) -- I have sold dozens of Nightwings for 450-750 each.

There's another chain that I play around with:

20 copper ore + 20 iron ore = 1 silver ore
5 silver ore = 1 gold
5 gold + 3 rusted chests = 1 gilded chest.

The first swap I don't bother with -- copper sells for 180-1000 each, which puts it far out of the range to justify making silver. Silver I will buy cheap and swap for gold, and then sell the gold. If I can get 15k for the gold (and I have several times), that makes the swap for a gilded chest about 83k (around 3k each for rusted chests). Gilded chests have been selling for 50k-80k lately, so not really worth it. Opening gilded chests seems even less worth it -- it's been something like 'one familiar, one clothing item, 6k-25k treasure, and a few random pieces of junk' for me, although perhaps there's a lottery effect where you might get something much more valuable from them.

You can also use 3 gold ore to make a platinum ore. Platinum ore sells for less than gold. I don't know if anyone ever does this swap; maybe people dig up the platinum that sells on the market instead. I really hope so.

Anyway, in other MMOs where raw materials sold for more than crafted goods, I understood that people were "skilling up" and didn't care about making money on the intervening steps -- perhaps didn't care about making money at all, even long term, just liked seeing the number rise. But the swaps are not a skill -- anyone can do them and you don't improve a stat by doing them. So it's interesting to me to see people still pursue them even when there's a monetary cost to making the swap over selling materials to players and buying the final good from players.

Date: 2013-09-01 05:46 pm (UTC)
From: [identity profile] haikujaguar.livejournal.com
Wow, I never noticed that about the swipping. Huh! I should investigate, see if I can sell more that way. :)

There is a lot of complaining about the economy, and about there being way too many dragons, and that the game needs more sinks to get dragons and/or money out of the system. I don't see a problem with things costing less and less, except that the marketplace items will take longer to buy. *shrug* I'd rather have more dragons than make more money! The only reason to have money is to buy dragons!

It's weird, because usually I like making money as part of a game mechanic. While it's satisfying in FR, I find I far more enjoying breeding just to see what comes out of the random generator. :)

Date: 2013-09-01 05:56 pm (UTC)
From: [identity profile] haikujaguar.livejournal.com
Me too. :)

I think the starters are often very pretty! And wish people loved them as much as they loved the fancier ones (I don't understand the Wildclaw phenomenon, for instance; I think they're neat, but I don't find them any neater than the Guardians). I like that they've got dragons for every taste. And I like that the deflationary pressure makes people more prone to generosity: I see a lot of free giveaways, raffles, etc.

Date: 2013-09-01 06:09 pm (UTC)
From: [identity profile] haikujaguar.livejournal.com
I have the same reaction about preferring to upgrade existing dragons over buying cheaper hatchlings (with the exception of things like the imperial, that can't be transformed without real financial hardship). I like my people. They have personalities. :)

I think what I like about the Wildclaws is that they "dress up" nicely. The other dragons feel less anthropomorphic, so clothing them can be strange. The Wildclaws look like people, sort of; when people dress them up they always look really snappy/cool. :)

Date: 2013-09-01 07:24 pm (UTC)
From: [identity profile] haikujaguar.livejournal.com
There are, but they go for something like... 2 to 5 million treasure? *checks* No, I'm wrong, the only one in the AH is up for 999999999 GEMS. o_O

Date: 2013-09-01 07:55 pm (UTC)
From: [identity profile] haikujaguar.livejournal.com
lol, probably. Though I'd love to have that scroll just to preview it on all my favorites. :)

Date: 2013-09-01 05:59 pm (UTC)
From: [identity profile] okojosan.livejournal.com
I'm fairly sure I've seen Runic Bats available in the marketplace- I might be wrong but I know I've seen them somewhere. They may also drop as familiars from the Coliseum. I'm currently collecting nightwing bats but it's a side effect of gathering meat to try to collect magpies for a Storm Seeker. Storm Seekers definitely drop in the Coliseum.

I did get a Fallout Streak from Swipp yesterday- happened to have the bloodscale shoulders and the feathers, and am not yet to the Harpy's Roost where the Fallout Streaks drop. I should check prices on the Bloodscale shoulders against the price of the Fallout Streak, but for me Swipp is more about the fun of being patient and that "Yay!" feeling I get when I have the materials available for a swap.

As for golden chests, I do swap for them because there's a familiar I'm looking for that I've never seen in the marketplace or in the auction house. I'm hoping it comes from the chests.

Date: 2013-09-01 06:22 pm (UTC)
From: [identity profile] ankewehner.livejournal.com
Which familiar is that?

Date: 2013-09-01 06:25 pm (UTC)
From: [identity profile] okojosan.livejournal.com
Scythe Kamaitachi- I already have the Sickle and the Salve. The Scythe is the white one.

Date: 2013-09-01 06:34 pm (UTC)
From: [identity profile] ankewehner.livejournal.com
Huh. The announcement said Treasure Marketplace, so maybe they just sell out quickly. I could see essentially albino ferrets being popular XD

Good luck. :)

Date: 2013-09-01 06:37 pm (UTC)
From: [identity profile] okojosan.livejournal.com
That's the odd thing, I've never seen them in the Marketplace, and never on the auction house. Crim has never asked for one either (if I'm at the computer I hit Crim once an hour). I sort of wonder if they aren't really in game yet, and will be in the Adventure area that isn't released yet.

And yeah, after having four white ferrets, I'm really attached to white weaselbeasts. :D

Date: 2013-09-15 10:03 am (UTC)
From: [identity profile] ankewehner.livejournal.com
After I saw Crim asking for a Scythe Kamaitachi, I got curious and asked on the forums. Someone said that when the admins were asked about it, they said the Scythe Kamaitachi was not available in the Marketplace, but would be in a yet-to-be-added Coliseum area.

Greedy Crim asking for items users cannot obtain ;P

Date: 2013-09-01 06:25 pm (UTC)
From: [identity profile] ankewehner.livejournal.com
I like the fancier chests because opening chests is FUN. Also a good way of getting familiars I don't have yet.

I'd expect Runic Bats drop in the Coliseum - they show up as opponents in the Forgotten Cave. I'm getting the impression you don't play the Coliseum much? It's where most of my money comes from, and you didn't mention it.

I like dragons costing less and less. I hope I can snag an Imperial in my colour range before the game opens to new players again, because I expect dragon prices to rise again once that happens.

Date: 2013-09-01 07:26 pm (UTC)
From: [identity profile] haikujaguar.livejournal.com
Stacks of food make a lot of money. Also, the Coliseum drops battle items--the stones don't go for much but some of the abilities do--familiars, apparel and chests of various kinds, from low level packs scavenged off the bodies of fallen dryads to backpacks and satchels from higher level humanoids. :)

Date: 2013-09-01 07:59 pm (UTC)
From: [identity profile] haikujaguar.livejournal.com
Food sells well, given that the Coliseum drops a lot of it! I have two pages of stacks of food, and stacks of food can sell for five figures. I Coliseum-farm just for the entertainment of watching what drops, and for familiars--I am a familiar collector but I am too stingy to buy them--but I sell off stacks of food now and then when I judge I'm not hurting for any particular kind.

Date: 2013-09-01 08:27 pm (UTC)
From: [identity profile] ankewehner.livejournal.com
I got I think 3 Rusted Treasure Chests this week, too, but that's really just a nice extra, because they don't pile up like the fixed-content packages do. Just like eggs - they CAN drop, but I got two in the months I've been playing... both on the same day.

Date: 2013-09-01 08:28 pm (UTC)
From: [identity profile] haikujaguar.livejournal.com
Where did those drop? I only just got to the Arena level, and I've never seen chests drop--is that something in the top tiers, or is it just random?

Date: 2013-09-02 05:16 am (UTC)
From: [identity profile] ankewehner.livejournal.com
I think both are just rare random drops. IIRC one of the eggs I got on the Woodland Path.
One of the chests I know I got at Bamboo Falls from a group including Tengu, another I don't remember where, but I do remember being a bit surprised because there were no humanoids in that group.

Date: 2013-09-01 07:29 pm (UTC)
From: [identity profile] ankewehner.livejournal.com
Take a high level team in a low level area where they can kill a lot of opponents in a short time, then sell the battlestones, familiars, apparel, and surplus food that those opponents drop.

I haven't kept track exactly, and it may well be that the Fairground is quicker to earn money, but I like getting random drops, seeing the food pile up, and besides I find that battle system relaxing. :)

Date: 2013-09-02 06:00 pm (UTC)
From: [identity profile] ankewehner.livejournal.com
I got an example where I got to 31k if you re-sell everything to the system rather than through the auction house. Plus two gems.
spreadsheet with items

(2 level 23 dragons with strength 98 - they one-shot most things in the Woodland Path with Scratch, and the few they don't, they one-shot with Eliminate.)

Date: 2013-09-02 06:32 pm (UTC)
From: [identity profile] ankewehner.livejournal.com
I went there because I'd hoped to catch the 10 Java Sparrows I still needed for trading them for a Perching Java Sparrow while Swipp's offer still lasted. (didn't work, but I just need ONE more now)

Usually I switch it up more frequently, 5 minutes here, 15 minutes there.

Date: 2013-09-01 07:40 pm (UTC)
From: [identity profile] ankewehner.livejournal.com
Just spotted Runic Bats for 20500 apiece in the Marketplace

Date: 2013-09-01 11:20 pm (UTC)
From: [identity profile] terrycloth.livejournal.com
Oh, you can sell *stacks* of food. I never even noticed; I thought people were selling them one at a time.

Date: 2013-09-02 09:58 am (UTC)
From: [identity profile] terrycloth.livejournal.com
You'd think 'sort by price per item' would be obvious, but it took *years* for MMOs to do it.

Neverwinter sort of does it, although sorting in general is broken so you can't see it now. 9.9

I made some money speculating on battle item gems that were selling for more on the market than from the treasure store, and from selling some food and most of my new hatchlings, and then spent it all. x.x Stupid sexy fire skins.

Date: 2013-09-01 11:39 pm (UTC)
From: [identity profile] haikujaguar.livejournal.com
Looks like they're starting to open new user registrations again this week.

Date: 2013-09-02 05:02 pm (UTC)
From: [identity profile] tuftears.livejournal.com
I wonder if it's because you have people with some nightwings already, who view it as an opportunity to clear out an item they are unlikely to use, in exchange for an item they could use immediately? They view the useless (to them) ingredients as essentially free, and just 'save time' by buying the remaining nightwings.

Of course it's a false dichotomy; as you observe, they could have simply sold off all their nightwings and purchased the runic bat directly.

Date: 2013-09-02 06:03 pm (UTC)
From: [identity profile] telnar.livejournal.com
Are there any fractions in the market which would prevent arbitrage? The classic arbitrage play would be to offer to trade a familiar for 199 wings, sell the wings in small lots, buy another familiar, rinse and repeat. Are there any reasons why one or more of these steps wouldn't work, or would be more inconvenient than other kinds of trading?

Normally, this type of sustained disequilibrium suggests that the market doesn't work the way we think it does. For example, if you find that no one is willing to trade 199 wings for a familiar (or even 150, if meeting up is a hassle), perhaps the wings aren't being accumulated to make familiars. I have no idea why they are accumulating them based on your description, but perhaps they get some satisfaction out of having built the familiar themselves (even though there's no mechanical advantage to doing that).

Date: 2013-09-02 06:06 pm (UTC)
From: [identity profile] telnar.livejournal.com
Spellcheck fail: That should be market frictions :)

Date: 2013-09-16 04:52 pm (UTC)
From: [identity profile] alltoseek.livejournal.com
A mathematical analysis of the economics of gaming... You are such your father's daughter!

Date: 2014-07-29 03:46 pm (UTC)
amielleon: The three heroes of Tellius. (FE10: Three Heroes)
From: [personal profile] amielleon
I realize this is incredibly old, but I believe what you're witnessing is the natural difference in demand. Because it's so expensive to expand lairs after a point, dragon demand tapers off quickly over time, while dragon production remains nearly exponential. That's why dragons are so cheap -- with the exception of when a rare combination is desirable (such as dragons with genes that have just been released, or dragons with a desirable and unusual color combination) it's a challenge to find a buyer who doesn't simply want to exalt that dragon.

However, there is no limit to item hoarding, which is why items generally hoarded as assets are where inflation can be witnessed. Booleans were 10k gems around July 2013. They're now around 350k gems. Treasure-side that makes then even more, as the stated money exchange ratio (which is somewhat higher than the true buying power of gems) was about 1:90 then and about 1:340 now.

It's true that swapped goods often tend to be more expensive than the thing they're swapped for -- I believe this is due to opportunity cost: someone with most of the items on hand needs just a few to catch the Swipp's Swap before it goes away, so they shell out. You also see this during festivals: holiday currency sells for more than any given holiday item after conversion! I believe this last phenomenon is at least partly owing to people not *checking* the auction house for those holiday items. Alternatively, it is because those people find cheaper sources to buy holiday currency from (as you can witness in the Item Sales section of the forum).

May 2025

S M T W T F S
    12 3
45678910
11121314151617
18192021222324
25262728293031

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated May. 25th, 2025 02:14 pm
Powered by Dreamwidth Studios