I Have Come to Watch the World End
Dec. 1st, 2012 02:33 amEven in City of Heroes' heyday, it was extremely rare to see more than two instances of a zone; normally, there was only one.
I canceled my account in January of this year, because the truth was that I had not played since October 2011. Even when the game went free-to-play, I didn't come back to look at it. Not even when they announced they were canceling it.
But at 10PM tonight, I decided to go in.
Lut suggested I get some screenshots, so I brought in different characters, my favorites from across several servers. Virtue kicked me several times and crashed once. The queue to log in at one point was over a thousand.
I hadn't meant to stay to the end -- it's three hours past my usual bedtime -- but it's only 24 minutes away now, and oddly I am not sleepy. The music and taking screenshots, getting shots of Lut's characters, talking to people, has kept me up. I logged out Kasadya to bring on another character, Alice Bocor, to get screenshots of her. It's ten minutes to the end now, and I am in the queue to log Kasadya back in after getting kicked. I got back in, and got kicked again in less than a minute. Five minutes to go, and Virtue cannot bear up under the weight of its players' grief, the thousands who want to be there in the end. I am position 84 of 370 in the queue for Virtue, and it's 2AM CST, midnight Pacific: closing time.
At 2:03AM, three minutes after the servers were set to go down, I reconnected with Kasadya. She rose into the air and broadcasted a triumphant "I'm still alive!" An instant later, the server went down for the last time.
But you know, I cannot believe this is the end. Even if NCSoft never sells the game or resurrects it, when I think of all the bootleg WoW servers out there, I have to believe that somewhere, someone -- some hacker or dev who managed to sneak it out -- is running a CoH server. Paragon City is still out there, even if I can't visit it now.

Farewell, City of Heroes. You were the best of the MMOs; I fear we will not see your like again.
no subject
Date: 2012-12-02 03:44 am (UTC)What bothers me most is that the thing I loved most about City of Heroes -- the sidekicking/mentoring system -- is something no other MMO has done or plans to do. CoH made it so easy to play with my friends. I played with so many people I knew from RL -- people who played every night and people who only showed up a few times and people who didn't even have characters on my server but who made one just to play with me occasionally. All those different playstyles, different levels of commitment -- and CoH made it not only possible, but easy for me to play with them.
And no other first-person action MMO gives a crap about that. Every other one is "YOU SHOULD ONLY PLAY WITH OTHER PEOPLE WHO WILL KEEP EXACTLY THE SAME LEVEL OF COMMITMENT YOU DO." It's depressing as all hell. Why is this what people want? v_v
no subject
Date: 2012-12-05 12:52 am (UTC)City of Heroes and its system of letting people participate who weren't at the same level -- Good grief, but I wished that was the NORM for MMORPGs. I don't wish I'd spent more time playing MMORPGs. I just wish that of the time I spent on them, it had been with a model like that, because I think it would've been a lot more enjoyable -- and more social.
I never played CoH, but I'm still sad to see it go. Too bad there's no model where if a bunch of people have a copy of Game X, they can just connect online somewhere and PLAY, whether it's a game that came out 10 years ago, or the brand-new shiny one that just came out this week.
no subject
Date: 2012-12-05 01:23 am (UTC)*sigh*
Oh, and yeah, I remember Koogrr saying that he hardly ever played with his friends who played WoW. I think I played with every friend I had who had a copy of CoH, including ones who didn't have their main characters on the same server as me.