RPG System poll results
Jan. 12th, 2012 05:53 pmI thought it'd be fun to compare the number of people who had played each game with the number who liked that game's mechanics. The breakdown for all the games was:
+Terrible Butterflies+: 4 / 4 (100%)
Champions: 5 / 10 (50%)
World Tree: 5 / 6 (83%)
Ars Magica: 5 / 8 (63%)
Savage Worlds: 4 / 6 (67%)
D&D 4e: 3 / 7 (43%)
D&D 3.5: 5 / 13 (38%)
GURPS: 6 / 13 (46%)
Legend: 1 / 0 (undefined)
Heroes Unlimited: 1 / 3 (33%)
Marvel Superheroes: 3 / 5 (60%)
Cyberpunk 2020: 3 / 7 (43%)
ElfQuest: 1 / 2 (50%)
Star Wars (West End Games 1st ed.): 3 / 8 (38%)
Vampire: the Masquerade: 5 / 13 (38%)
If I narrow down games to just those where the mechanics were liked by more than half those who'd played that game, it's a short list:
+Terrible Butterflies+: 4 / 4 (100%)
World Tree: 5 / 6 (83%)
Ars Magica: 5 / 8 (63%)
Savage Worlds: 4 / 6 (67%)
Marvel Superheroes: 3 / 5 (60%)
There wasn't a clear "favorite mechanics": four games got two votes each, three games got three votes each, and the rest got one or no votes. The two and three vote games were:
Champions: 2
World Tree: 2
Savage Worlds: 2
D&D 3.5: 2
GURPS: 3
Marvel Superheroes: 3
Vampire: the Masquerade: 3
My conclusion from my totally unscientific poll: gamers' tastes vary wildly, and not just between a few different camps. I don't think this is just about hack&slash vs roleplayer vs problem-solver, or realistic vs game-balanced, or simple vs complex. Maybe about all of those at once, but I suspect there are a number of subtle factors at work which aren't easily quantified.
... the lesson probably isn't "+terrible butterflies+ is a great system and I should run a game of it". Although it might be. c.c
no subject
Date: 2012-01-13 03:22 pm (UTC)But I think widespread griping often does indicate real shortcomings of the product, even if those shortcomings aren't enough to overcome inertia and get people to find/make an alternative.
Also not sure how to pick apart the question. Some people may play a game system they don't like intensively because they love the game they're in enough to ignore the system. Some people will play a game system once and be in love with it but never get the chance to play it again. Some people will play a system for years without ever feeling like they understand it. I'm not sure how I'd want to discount the different opinions and the reasons behind them.
no subject
Date: 2012-01-13 06:31 pm (UTC)Personally, I think it would be REALLY STUPID to release an RPG without allowing people that buy it to give away copies of the player information to their players. And yet, everone does.