I think what makes +terrible butterflies+ for me is that it lets the players do a whole lot of weird non-combat things that follow from the rules without being specifically spelled out by the rules. The combat wasn't and I don't know if it even could be, but I know so many games that simulate combat that I'm not really impressed by the idea anymore. Whereas a game system that does noncombat in a way that's interesting and not totally reliant on GM interpretation/invention/permission is much rarer. I just loved the spell casting versatility in +tb+:
no subject
Date: 2012-01-10 09:24 pm (UTC)