I don't think I can point to ANY campaign I've run where my usage of house rules has been completely glitch-free ... but then, I can't think of a campaign where I've run things "rules-as-written" completely glitch-free, either. ;)
My experience with White Wolf's d10 system was cursory at best, but I liked the idea of the basic mechanic. Plus, it shared something I liked with Advanced HeroQuest and WEG Star Wars: Having several of just ONE type of die to roll makes the "dice pool" a lot easier to manage. (Far better than, say, Ironclaw or Deadlands Classic in that regard, from my experience, even though each system has its own strong points.)
I think the World Tree game may be the only time I've consciously tried to run a game without making house rules for things just because I didn't like the sound of the book's rules. And I still ended up with house rules. c.c
no subject
Date: 2012-01-10 05:49 pm (UTC)no subject
Date: 2012-01-12 02:42 am (UTC)My experience with White Wolf's d10 system was cursory at best, but I liked the idea of the basic mechanic. Plus, it shared something I liked with Advanced HeroQuest and WEG Star Wars: Having several of just ONE type of die to roll makes the "dice pool" a lot easier to manage. (Far better than, say, Ironclaw or Deadlands Classic in that regard, from my experience, even though each system has its own strong points.)
no subject
Date: 2012-01-12 07:34 pm (UTC)