Narrative Conventions
Jul. 6th, 2010 12:06 pmI was thinking about these this morning: the implicit rules of Western storytelling, without which stories tend to be unsatisfying or feel badly constructed. Such as:
* The Rule of Plans: If the characters explain The Plan to the reader beforehand, it cannot work. This is because no author wants to describe the same thing twice and if it worked, acting it out would be just like explaining it.
The Corollary of Detailed Plans: If the characters explain the Plan in detail, it will go horribly, horribly wrong. The description of the Plan is only there to serve as a blueprint of how it went wrong.
The Rule of Significant Characters: Any character important in the second half of a story must be introduced in the first half. This is to prove you're not just making it up as you go along. Writers who are just making it up as they go along are advised to introduce a lot of extraneous characters in the first half just in case you need them later.
The Corollary of Secret Identities: Characters whose specific identity is unknown but who appear throughout the story as an actor (eg, a masked thief) must be mentioned by their secret identity at least once in the first half of the story and be revealed as such in the second half. This applies even if their real name is irrelevant and your story is not about the mystery of unmasking them.
The Rule of Resolutions: Any special abilities/skills/super powers/vulnerabilities which will be critical at the climax must be mentioned well before the climax. This is also to prove that you aren't just making it up as you go along. Writers who are just making it up as they go along should be aware that introducing extraneous powers well before the climax in case you need them later doesn't work as well as doing the same thing with characters.
What other narrative conventions can you think of? When have you seen these conventions flouted -- especially flouted effectively? The best case of flouting that I know is on the Corollary of Secret Identities in Alan Moore's "V for Vendetta": V is never unmasked and it doesn't matter who he "really" was, or if he was anyone that appeared elsewhere in the graphic novel.
Or, almost as good: followed but followed badly? I remember two instances of bad implementations of the Corollary of Secret Identities: one where the author clearly had one character in mind for the "real villain", and then decided that was too obvious and switched it to a different character, who made no sense at all as the secret id. And another where the secret id was completely irrelevant to the story, but had still been mentioned in a single throwaway paragraph near the start just to satisfy narrative convention.
* The Rule of Plans: If the characters explain The Plan to the reader beforehand, it cannot work. This is because no author wants to describe the same thing twice and if it worked, acting it out would be just like explaining it.
The Corollary of Detailed Plans: If the characters explain the Plan in detail, it will go horribly, horribly wrong. The description of the Plan is only there to serve as a blueprint of how it went wrong.
The Rule of Significant Characters: Any character important in the second half of a story must be introduced in the first half. This is to prove you're not just making it up as you go along. Writers who are just making it up as they go along are advised to introduce a lot of extraneous characters in the first half just in case you need them later.
The Corollary of Secret Identities: Characters whose specific identity is unknown but who appear throughout the story as an actor (eg, a masked thief) must be mentioned by their secret identity at least once in the first half of the story and be revealed as such in the second half. This applies even if their real name is irrelevant and your story is not about the mystery of unmasking them.
The Rule of Resolutions: Any special abilities/skills/super powers/vulnerabilities which will be critical at the climax must be mentioned well before the climax. This is also to prove that you aren't just making it up as you go along. Writers who are just making it up as they go along should be aware that introducing extraneous powers well before the climax in case you need them later doesn't work as well as doing the same thing with characters.
What other narrative conventions can you think of? When have you seen these conventions flouted -- especially flouted effectively? The best case of flouting that I know is on the Corollary of Secret Identities in Alan Moore's "V for Vendetta": V is never unmasked and it doesn't matter who he "really" was, or if he was anyone that appeared elsewhere in the graphic novel.
Or, almost as good: followed but followed badly? I remember two instances of bad implementations of the Corollary of Secret Identities: one where the author clearly had one character in mind for the "real villain", and then decided that was too obvious and switched it to a different character, who made no sense at all as the secret id. And another where the secret id was completely irrelevant to the story, but had still been mentioned in a single throwaway paragraph near the start just to satisfy narrative convention.
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Date: 2010-07-06 05:35 pm (UTC)It went off without a hitch. Actually, almost every plan anyone has in the recent Honor Harrington books is described ahead of time and works just fine.
He also tends to introduce new technology by surprise, and the idea is that it's an obvious extension of the last technological advance (to the point where the fridge logic is 'and no one thought of doing this in the previous 2000 years? Really?) instead of being something foreshadowed per se.
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Date: 2010-07-07 12:49 am (UTC)The plans that are explained and then work, though, that's pretty different. :)
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Date: 2010-07-06 06:34 pm (UTC)Description Evolution: Victorian times used to be filled with long and lengthy descriptions of settings which would then not be referred to much thereafter, if at all. (they were, after all, being paid by the word) Robert Heinlein did away with all this and went to the other extreme, describing things as little as possible and using the way characters acted to make them come alive in the reader's mind. We could go an entire story without knowing what color was the main character's hair - because this was after all, entirely unimportant.
These days stories span the gap between the two, but by and large, I think there's an understanding that you describe what you mean to use, and skimp on description for things you don't intend to use. Lengthy description has become the literary equivalent of a camera slowly panning over a scene.
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Date: 2010-07-06 10:20 pm (UTC)no subject
Date: 2010-07-07 11:58 am (UTC)...
I still wanna read the final version, by the way.
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Date: 2010-07-07 01:28 pm (UTC)no subject
Date: 2010-07-07 03:17 am (UTC)Can't remember the title. Wouldn't really recommend the story, either. The narrative gymnastics were, in my opinion, "artsy," but the result wasn't a spectacular story ... mostly just an outrageously depressing one. (The father of this clan is a worthless scumbag who basically leeches off of the efforts of others and inexplicably gets away with it, and by the end of the tale, he's the only one who ends up well off, while all of his kin end up dying, maimed, insane, and/or emotionally scarred by the end of the journey.)
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Date: 2010-07-07 04:12 am (UTC)no subject
Date: 2010-07-07 11:56 am (UTC)For instance, let's consider a horror story about the "history" of a haunted house. The "star" of our story is really the house itself. We may be introduced to a character who SEEMS to be "the star," but then he or she is killed off. (Although I think of a certain Alfred Hitchcock movie here, it's not really a good example because this happens fairly early on, leaving us opportunity to introduce the "real" main character before the halfway point.)
What you might end up with is essentially a series of vignettes or "accounts" of encounters with this haunted location, with some threads that tie together (evidence is found of previous encounters, or it might not even be presented chronologically, so that we're fitting in bits and pieces of a larger mystery as we get more information from different encounters), but it's not so much about identifying with one specific focal-point character that we get to follow throughout the whole story.
Still, the "common theme" that takes the place of a viewpoint character would be that house. If there's no continuity at all, then we'd just have a collection of short scary stories - maybe of some value in their own right, but you could just as easily separate them and scramble with other stories.
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Date: 2010-07-07 01:42 pm (UTC)no subject
Date: 2010-07-08 04:01 am (UTC)no subject
Date: 2010-07-07 01:33 pm (UTC)no subject
Date: 2010-07-07 07:47 pm (UTC)no subject
Date: 2010-07-07 11:31 pm (UTC)in the apparent effort to convince teenagers that storytelling was a terrible idea and should be abandoned at once, because, I'm sure, some people sincerely value it.*I couldn't actually remember the title either, or rather, I kept getting stuck on "In My Time of Dying" or something like that. I found it by searching for Faulkner "my mother is a fish" because before I read the book, I noticed someone had put up that line from it in the collection of memorable quotes all over the classroom walls.
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Date: 2010-07-08 04:16 am (UTC)no subject
Date: 2010-07-06 06:59 pm (UTC)no subject
Date: 2010-07-07 01:23 pm (UTC)Also, TV Tropes is focused more on story elements -- the themes and archetypes that occur in many different types of stories -- than on narrative structure. Structure isn't really a trope, because a trope is something that can be used, inverted, or ignored with zero impact on the quality of the story. I'm thinking of rules that are almost universal, where going against them or ignoring them nearly always weakens the story.
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Date: 2010-07-07 01:38 am (UTC)http://shadowwolf13.livejournal.com/844724.html?thread=4053684
Please feel free to stop by and read the comments, add your love to others, or spread the word to your friends. You might want to track your thread so you’ll know when new comments come in for you as this continues to grow.
Blessings,
Shadow
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Date: 2010-07-07 12:45 pm (UTC)no subject
Date: 2010-07-07 12:59 pm (UTC)no subject
Date: 2010-07-07 12:08 pm (UTC)charmpractical considerations of the art form. I wonder how obvious that is, or if it's a problem. -bb]no subject
Date: 2010-07-07 01:03 pm (UTC)no subject
Date: 2010-07-07 12:10 pm (UTC)Still, some shows seem to call for the idea of competent heroes who make a plan and it DOES work - but telling us in intricate detail about the plan and then telling us again (or, "showing us") would be lame. So, they signify this by:
1) Leader Guy says, "I've got a plan..." Fast forward into the heroes actually carrying it out.
1b) Optionally, for TV or movies, have a narrative that is apparently taking place during the planning session. Rather than watching the characters stand around and talk, we're watching the events play out. It might just be Leader Guy talking, or other team members might jump in with "what if?" concerns (which may or may not be borne out by the events we're witnessing). This is something that takes advantage of the medium of TV/movies in that we can have two "tracks" going on: what we see, and what we're hearing. I think I've also seen it done for comics. I haven't really seen this done in a text medium, except (sorry, can't remember example), some story wherein it kept bouncing between "past planning" snippets, and "future acting out" bits.
As in, here's a section of things being carried out, then, break, suddenly we're back at the planning session, and someone says, "Hey, what if...?" with someone else saying, "Well, then..." ... and then we go back to "the present" and see, whaddyaknow, this problem cropping up, but our team is prepared. Not quite the same, though.
2) Detail one, highlight the other. E.g., we hear in great detail the plan, but "fast-forward" through carrying it out. Usually, though, this means "fast-forwarding until something goes NOT according to plan," and then the "action" picks up again there ... which falls right into that trope, because that's what I *expect* to happen whenever too much "telling" is given up front.
3) Different POV. We witness character group one making their plan. Later on, in a chapter from the POV of the "bad guys" or whatever, we get to see events unfold from their perspective, and we can "fill in the gaps" on what the heroes are up to where we can't see them directly based on what their plan was. Still, I strongly expect, if the opposing team has become the "viewpoint" character, that they'll get to throw a monkey wrench into things somehow. It's not much fun (for me, anyway) to watch doomed characters from their POV, where you know the outcome is predestined (even if they're "bad guys").
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Date: 2010-07-07 02:03 pm (UTC)3) can work for me. Some of it depends on how much I hate the bad guys, and how badly things go for them. Sometimes it can be a lot of fun. >:)
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Date: 2010-07-07 12:17 pm (UTC)I remember season one of "24." It seemed like a really cool show, aside from the occasional stupidity with the hero's daughter getting into contrived trouble now and then (a MOUNTAIN LION SHOWS UP FOR THE CLIFFHANGER! ... and goes away next episode because the writers must have caught on that this was just too stupid...). And then there was an interview with the writer, and he basically says that, "Yeah, that big reveal that So-and-So was actually the villain ... we didn't figure that out until halfway through the series."
So, any ideas of CLUES were purely the invention of an overly imaginative audience. Any sensation of, "Wow, I didn't see that coming!" is only natural because the WRITERS didn't, either. And then it prompts me to think back more critically and to realize how many things don't make sense (and shouldn't have ... because the character wasn't SUPPOSED to be evil at first anyway). It breaks the illusion for me.
It's all right for a writer to make it up as he or she goes, but if you're writing a book, you at least have the luxury of going back and editing. You could INSERT those clues back at the beginning, however obscure. NOT doing it just strikes me as lazy.
It's a bit harder if someone is releasing the story as a serial of some sort. E.g., broadcast TV series, or a story being written and released as chapters on LJ. In that case, I'd like to have a plan up front. Sure, I might have to change things here and there partway (something always comes up!) but I'd like to at least have an overall plan. Or, at least, if it's a murder mystery, I personally think the author really should know WHO DID IT at the start.
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Date: 2010-07-07 01:57 pm (UTC)Hmm...
Date: 2010-07-08 04:55 am (UTC)Eastern convention: Spiral motion. The plot starts at point A and, instead of going straight toward B, instead circles point A in gradually widening arcs until it eventually crosses over point B.