rowyn: (artistic)
[personal profile] rowyn
In anticipation of doing the 24-hour challenge tomorrow, I decided to sit down this evening and do a three-hour version. Unlike the previous 1-hour pages, I put an additional constraint on this one: I had to tell a complete story.

I started by loosely scripting the three pages I planned to do. Well, actually, I started by coming up with an idea for it, then scrapping that idea, then coming up with a new idea. Then scripting that out. More-or-less. I started changing the script before I finished the first page, and didn't write out the script for the third page until I was actually on it. But the important part -- deciding what the beginning, middle, and end would be -- was done before I started drawing. I started drawing at the twenty-two minute mark, which seemed like pretty good time.

I called [livejournal.com profile] koogrr about two hours into it, and told him about the mini-challenge plan. "I don't think I'm going to make it. I've only got an hour left and I've barely started the second page." Twenty minutes later, he asked if I wanted to call back when I was done. I still hadn't finished the second page. "Sure. I'll call you back when I've failed."

Two hours and fifty-six minutes after my start time, I called [livejournal.com profile] koogrr again. "I did it!"





So far, the biggest bottleneck for me is lettering. The act of physically fitting the words onto the page with the pictures is both trickier and more time-consuming than I anticipated. I've taken to doing the lettering before I draw anything. I have new appreciation for why [livejournal.com profile] howardtayler handles his lettering that way.

The second-biggest trouble is wanting to do the art well. I think this'll be easier to overcome than the lettering problem, because it's a purely mental barrier. When I got to the third page on the mini-challenge, I had half an hour left, and I told myself, "You can either try to do this well, or quickly. Which is it going to be?" And I picked getting it done by the deadline over trying to make it look good.

Although taking shortcuts with the art is still somewhat problematic: as I commented to John, "I may not have to do the art well, but I still have to make the drawings work. People have to be able to recognize who the characters are. If that table is plot-relevant, it has to be identifiable as a table."

Anyway, I still plan to try the real challenge tomorrow, although I still don't know how I'll do on it. My current plan is to spend the first hour or so on story and script development. I'm not going to try to get a solid script down, but I do want to know the general beginning/middle/end before I start drawing. Exact words and panel layout can wait until I get there.

I'd originally thought of trying to start early in the AM, maybe 5AM or so, in the hopes that there'd be a better chance of people being conscious when I'm wrapping it up. I've decided not to worry about that, however. It's more important that I be well-rested and ready to go than that I start at a specific time. There are even advantages to a late start -- if I begin late, people will be awake again when I'm into the 23rd hour.

On a related note -- I'm not sure how much I'll be looking to the Internet for moral support. I've got my pens and everything else set up in the other room, and I don't know if I'll be coming into the computer room to check email and post updates on my progress or not. I expect I'll do occasional updates, but definitely not hourly ones. In any event, supportive comments and emails will be much appreciated.

I don't plan to scan the pages while I'm doing the challenge; it just takes too long. If things are going particularly well or badly by evening, I might try scanning a few pages. (Why waste the time if things are going badly? Well, if it's already going badly, ten or fifteen more minutes aren't going to make that much difference, whereas some moral support might.) In any case, y'all will see how it goes tomorrow. :)

Date: 2005-06-21 02:41 am (UTC)
From: [identity profile] telnar.livejournal.com
Good luck, and more important, enjoy the process.

Date: 2005-06-21 01:05 pm (UTC)
From: [identity profile] jordangreywolf.livejournal.com
A thought about the art style and such: Keep it simple.

One thing you might do is to look to animation for inspiration: I'm specifically thinking of the various WB "superhero" cartoons - or, better yet, such cartoons as "Samurai Jack" or "Clone Wars". Minimalize the amount of detail required. Cut out the extraneous detail. Of course, deciding WHAT is extraneous is a challenge.

Mostly, I'm thinking of that guard at the barred window, and all the attempt to draw pieces of his armor. There are all those lines to describe pieces, but if you look at his outline, it looks like just a plain humanoid body, more or less. His armor doesn't seem to much affect the outline of his body.

And, it's the outline that counts for a lot. I remember reading in various places that if you want to make dynamic and distinctive-looking comic "poses", then one thing to keep in mind is what the character would look like if you filled in all the lines and made it a silhouette. What would it look like?

Of course, I've gone the extreme (at least in my head) by wanting to draw the characters AS silhouettes, but even if I don't go that route, if I want to make things look distinctive and yet do them quickly, one trick is not to get hung up on unnecessary details. It's not just that it takes extra time to draw that extra line: it's that it takes extra time to draw that extra line and have the line contribute anything to the picture. (NOT taking the proper extra time results in just a sloppy mark on the paper that really just "busies" the picture without better defining the shape I'm trying to describe.)

Also, there's something to be said for abstract, geometric shapes. Want to show someone kneeling or standing or moving in a robe? Rather than making some wiggly line to suggest folds in the cloth, when you haven't a model handy to make sure that the folds you draw make any sense, you might just draw a very simple shape - not far removed from a trapezoid - that conveys the dimensions of the figure.

Drat it. I really should DRAW things to go along with my commentary. I'm having trouble trying to communicate what's in my head here. ;)

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