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May. 6th, 2004 02:06 pm
rowyn: (studious)
[personal profile] rowyn
Kasadya Daitya and Asmedaj Daitya run along a rooftop in Atlas City. Asmedaj's seven-and-a-half foot form towering over his much shorter female companion. He reaches the edge of the rooftop and looks down. "Three ... no, four Hellions down there," he says, sizing them up. "It'd be a rough fight. Look, since we're so close to our real target, let's sneak around them to the back door and just get on with the mission."

Kasadya sidles along the brick railing of the roof, trying to get a look at the thugs below. "What are they doing, Asmedaj?" she says, by way of answer.

The tall, dark-skinned and horned man gives a nearly inaudible sigh. "Stealing an old lady's purse. Let's get them." He leaps from the edge of the roof and lands amongst the criminals, fire blazing from his fingertips. Kasadya smiles, her eyes glowing, as she follows.





One of the things City of Heroes has over the other MMORPGs I've seen and played is that you really feel like a good guy in this game. It's not slaughtering rats and snakes for their meat. It's not "Oh, look, there's a Gnoll standing around over there. My guildmaster told me gnolls are bad. Guess I'll kill it." It's not even "That griffon is trying to kill me! I must defend myself!"

It's "Those thugs are trying to kill that homeless man and use his body for fiendish experiments! I'll save you!"

And when you knock out all the thugs (who are promptly transported to prison) the homeless man runs back to you and thanks you.

Yes, it's still all spawned mobs and hitting them until they go away, and scripted responses. But it feels just a little more immersive. It's a little more possible to tell stories about my character's adventures, and feel like, if I tell it right, she sounds like a hero.

Does it really matter what the game is about, if all the mechanics are the same?

Yes, I suppose it does.

Date: 2004-05-06 12:18 pm (UTC)
From: [identity profile] oceansedge.livejournal.com
Seems as though it would be a bit more real that way.... real is good. Being able to be 'heroic' in a heroic game is also good :)

Date: 2004-05-06 01:01 pm (UTC)
From: [identity profile] koogrr.livejournal.com
Everyone seems to be playing it, so good value?

Date: 2004-05-06 03:44 pm (UTC)
From: [identity profile] tuftears.livejournal.com
Yes, very good! The game is $39.95 from a Best Buy, or at least it was; the package was marked $49.95 but the cashier rang it up as $39.95. It's $14.95 per month. It's a lot of fun, especially once you hit level 14 and can use flight or superjump, assuming you planned to get one of the travel powers. My character with superjump was able to scale a skyscraper and get to the very top.

The city really feels alive. You can look around and SEE a city. No wimpy fogging out of details. This is an awesome engine.

There are lots of NPCs walking around or shrieking in fear as they are held up by thugs.

Date: 2004-05-06 03:45 pm (UTC)
From: [identity profile] tuftears.livejournal.com
Couple catches: no cat-ears for guys yet, just for girls. Guys can sort of fake it with pointy ears and puma-type facial markings. Animal heads may be down the road along with other costume additions.

Date: 2004-05-06 02:19 pm (UTC)
From: [identity profile] queenofstripes.livejournal.com
From what I've heard of it so far, City of Heroes is probably the first MMORPG I'd seriously consider playing...

The crawling edge

Date: 2004-05-07 05:29 pm (UTC)
From: [identity profile] garyamort.livejournal.com
There are times, few and far between, that I wish I had a more up to date system.

This is one of them.

None of our systems are even close to running the dang program.

Date: 2004-05-09 03:57 pm (UTC)
From: [identity profile] kelloggs2066.livejournal.com
Hmm!

Helping the good guys seems a lot more
appealing than beating the bad guys.

*GLEE*

Date: 2004-05-15 10:47 am (UTC)
From: [identity profile] krud42.livejournal.com
Will they let you make a character with bunny ears?

For example, like this?

That would be cool.

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