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I did do a little more writing last night, and got almost-all-the-way through the latest Hateable Scene. (yay!) I'm a little less unhappy with it now than I was last night. Gets a little easier the more I write down.

Afterwards, I still wanted to draw.

I went into the living room to work on what Lut described as a Very Large Picture. It's not all that big, actually, just 18"x24". After much searching on Sunday evening, I'd finally found my box of chalk pastels. I'd fiddled with my sketch some more Sunday night, and then yet more on Tuesday evening, before I finally started coloring it last night. I started with the background, just like a Real Artist. And managed to rather thoroughly muck up the background. I should've spent more time sketching it. *sigh*

Still, it's been a long time since I've done anything with pastels, so maybe it's just as well. I can use this version as practice and do a "real" version later.

While I was drawing, I gave [livejournal.com profile] jordangreywolf a call, and woke him from a nap, poor thing. We talked a good deal about his current campaign, and he explained d20 D&D to me. It's amazing to me that the system has any recognizable features at all. I'd stopped playing AD&D around the same time that the 2nd edition version was released, so I was pretty clueless about the current state of affairs. But the mechanics of a particular system aren't all that important to understanding most of what happens in an RPG. The fundamentals of planning and executing a session don't change all that much.

We also talked about how making a system that's "simple" isn't as easy as it sounds. Cutting down on the number of stats or skills that characters can use doesn't necessarily make things simpler, just like expanding on the number of stats or skills won't necessarily make the system more realistic. Yes, there are some trade-offs between simplicity, flexibility, and accuracy, but it's entirely possible to make a system that's none of the above. >:D

After a very pleasant hour or so of conversation, I had to get off the phone so Lut could make a call. Then we watched an episode of "Monty Python's Flying Circus" on DVD (pointless aside: Howard Tayler agrees with me that watching TV shows on DVD isn't the same as watching TV -- whee!) I'd thought of watching the first of the Babylon 5 fifth-season episodes, but we decided to wait until I got back, so that we wouldn't be just whetting our appetites and then having to take another week-long break.

Then I threw some clothes into the wash, and went to bed.

I've trained large chunks of my job to a couple of other people in my department, and they've all taken them over now, so that they can get in practice doing them while I'm still here to ask questions. I feel all at loose ends now. Most of my work is either already done, or being done by someone else.

Still, there's plenty I could be doing. Guess I'll get to it.

Date: 2004-04-29 06:35 am (UTC)
From: [identity profile] kelloggs2066.livejournal.com
DVDs are something that people decide to do.

TV is just something that people do.

No... that doesn't make much sence...

Okay, let me try again:
Most people seem to sit down and find something to watch. Even if it's boring and useless like an infomercial. It's something to 'keep you company'.

With a DVD or a movie it's more like, "I'm going to watch this." It's more of a decision like which book you're going to read. TV is more like, "Oh. Here's a book. You can read it if you want. It might actually be good, but there's no way to tell."

Well, that doesn't make much sence either. But, there's more of a decision put into DVD than just live feed TV.

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