Date: 2016-03-01 07:25 pm (UTC)
I've been playing Beyond Earth: Rising Tide. My latest game I decided to make mostly aquatic cities and while I *eventually* made some land ones it wasn't for a while.

Aquatic cities don't grow very fast but have high production. This is probably not what you'd expect, although it's a natural consequence of the water tiles being either '1 food 1 production' or '1 food 1 energy' and the lighthouse-equivalent adding production instead of food. It gets crazy, though -- eventually, between upgrades to farms and wonders that improve coastal tiles in one city, my Capitol is getting 3 food, 4 production, 1 energy, and 2 science from each basic tile. It took 5 turns for it to build the 'win the game' wonder (although it'll be another 45 turns after that before it finishes charging up and actually wins the game -- RT's endgame is kind of weird).

Anyway, the AI in Rising Tide loves to declare war on you. It's really bad at actually attacking you, especially if it declared war on you from the other side of the planet and there are three other nations in between you and them and it's also at war with some of them.

Maybe I should play on a harder difficulty. OTOH I didn't have much fun when I used the mod that made aliens harder. The real problem with it was that it made aliens spawn a lot faster and didn't decrease the hatred that they had for you for killing each alien, so you were forced to drive them into an insane level of rage that you would never reach in the vanilla game even with a campaign of total genocide. Having all your cities eaten by nigh-invincible worms (that at lesser rage levels ignore cities and just eat all your workers, which you can deal with) isn't much fun.

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