When UI designers Don't Get It
Sep. 18th, 2009 02:08 pmI'm sitting through the release training for the newest version of the banks' core software. And in this particular presentation, the presenter listed under "Upgrade Considerations":
"When a warning pops up, you should READ IT."
Ah-hahaha!
Very funny.
Seriously, their warning messages are (a) too long and (b) too undifferentiated. Good warning messages should be a few words, and failing that, they should have a few key words in bold or red.
And even then, users won't read them. This is human nature. Saying "READ IT" will not change human nature.
"When a warning pops up, you should READ IT."
Ah-hahaha!
Very funny.
Seriously, their warning messages are (a) too long and (b) too undifferentiated. Good warning messages should be a few words, and failing that, they should have a few key words in bold or red.
And even then, users won't read them. This is human nature. Saying "READ IT" will not change human nature.
no subject
Date: 2009-09-18 07:16 pm (UTC)Bold large type on top says in 8 words or less what the fault is.
Second line is longer, explaining what the results of the different buttons will be.
Third in much finer type is some debugging data about what generated the fault. Users having trouble can read this over the phone and I know what the problem is.
Granted, my stuff isn't for general consumption. But I'd do the same if I did because my model works well.
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Date: 2009-09-18 07:19 pm (UTC)(no subject)
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Date: 2009-09-18 07:23 pm (UTC)(no subject)
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Date: 2009-09-18 07:23 pm (UTC)Also, the warning is logged -- so that a tech can read it later (along with the context of it popping up) even if the user does not.
But warnings in running programs should be rare indeed. Just fix the problem if at all possible -- again, keeping a log.
===|==============/ Level Head
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Date: 2009-09-20 12:35 am (UTC)