My general reaction to PvP is that if it's everyone for themselves it is probably better in a shorter campaign than a longer one, since it is likely to interfere with the ability of players to discuss the game out of character.
If there are clear-cut sides, then you that objection is less of an issue, but you will need to find a way to construct the scenario so that characters have a reason to think of themselves as individuals rather than as cogs in the machine which achieves their side's goals.
On the whole, I suspect it's easier to make a campaign work without PvP than with it, but I don't want to express too strong an opinion.
no subject
Date: 2007-12-05 11:05 pm (UTC)If there are clear-cut sides, then you that objection is less of an issue, but you will need to find a way to construct the scenario so that characters have a reason to think of themselves as individuals rather than as cogs in the machine which achieves their side's goals.
On the whole, I suspect it's easier to make a campaign work without PvP than with it, but I don't want to express too strong an opinion.