Date: 2005-10-03 07:58 pm (UTC)
Heh. You make me think of my problems I have when trying to come up with an idea for a character for a campaign, on the rare occasion that I play.

In the stereotypical campaign, what I'd LIKE to be playing is a healer. But I also want to be a paladin. What I REALLY want to be is someone who gets to be chivalrous, a "knight in shining armor", except that I'm really not interested in bashing in skulls or lopping off heads. In fact, in Star Wars, I typically play a character who keeps his blaster set for "stun", or in AD&D, who has weapons that cause "Subdual" damage. I have annoyed multiple playing groups in multiple campaigns in the past for having the audacity to actually take PRISONERS, thus saddling the group with un-fun moral considerations, and murking up the white-hat-vs.-black-hat video game mentality that everyone really wanted for a properly good time.

In the end, I typically end up playing some character who's just a joke, since, well, that just seems to be the way things go for local RPG groups when someone else is GMing. Alas!

In World of Warcraft, Priest is definitely the way for me to go. I have two characters on Azgol-Nerub ... and they're BOTH 41st-level Priests! (Why do I have two Priests? Uhm ... very good question. I wonder if I could have gotten to level 50 by now if I'd just been playing one, eh?)

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