rowyn: (studious)
rowyn ([personal profile] rowyn) wrote2009-09-18 02:08 pm

When UI designers Don't Get It

I'm sitting through the release training for the newest version of the banks' core software. And in this particular presentation, the presenter listed under "Upgrade Considerations":

"When a warning pops up, you should READ IT."

Ah-hahaha!

Very funny.

Seriously, their warning messages are (a) too long and (b) too undifferentiated. Good warning messages should be a few words, and failing that, they should have a few key words in bold or red.

And even then, users won't read them. This is human nature. Saying "READ IT" will not change human nature.

[identity profile] shockwave77598.livejournal.com 2009-09-18 07:16 pm (UTC)(link)
I personally make my warnings in three parts.

Bold large type on top says in 8 words or less what the fault is.

Second line is longer, explaining what the results of the different buttons will be.

Third in much finer type is some debugging data about what generated the fault. Users having trouble can read this over the phone and I know what the problem is.

Granted, my stuff isn't for general consumption. But I'd do the same if I did because my model works well.

[identity profile] minor-architect.livejournal.com 2009-09-18 07:19 pm (UTC)(link)
Tell me about it! Library patrons don't read signs when posted right at their eye-level on front doors, either. Even when the sign says something as simple as: "The library will be open from 8am until 5pm." :-P

[identity profile] shockwave77598.livejournal.com 2009-09-18 07:22 pm (UTC)(link)
If it's like my library, then there are so many signs up on the door that you have no chance of finding it. Too much information can be just as bad as too little, and with the same end result.

[identity profile] terrycloth.livejournal.com 2009-09-18 07:27 pm (UTC)(link)
I like how in license agreements, they'll capitalize half the agreement making it totally unreadable. Presumably, they'll then try to get you extra hard if you break those because they were *emphasized*!

[identity profile] minor-architect.livejournal.com 2009-09-18 07:35 pm (UTC)(link)
*ponders*

To the best of my memory (since I'm not at work today), our library's double front doors have three signs: the hours of operation sign, the "no food, drink, or cellphones turned on in the library" sign, and the one that indicates our doors are handicapped-accessible. And I believe that's on purpose...because you're right, too much information crowded onto a small space can be counter-productive. :)

[identity profile] terrycloth.livejournal.com 2009-09-18 07:23 pm (UTC)(link)
How many warning messages did you click through when you deleted your free realms character by accident? >:)

[identity profile] level-head.livejournal.com 2009-09-18 07:23 pm (UTC)(link)
I have always followed a practice similar to ShockWave's above.

Also, the warning is logged -- so that a tech can read it later (along with the context of it popping up) even if the user does not.

But warnings in running programs should be rare indeed. Just fix the problem if at all possible -- again, keeping a log.

===|==============/ Level Head

[identity profile] level-head.livejournal.com 2009-09-18 08:20 pm (UTC)(link)
Ah. It seems that the programmer needs to improve his yousure interface.

===|==============/ Level Head

[identity profile] bikerwalla.livejournal.com 2009-09-20 12:35 am (UTC)(link)
We can't make it *less words*! We're not paying the legal department to make it LESS WORDY! Hah!