Date: 2017-05-21 01:25 am (UTC)
tuftears: Lynx Wynx (Wynx)
From: [personal profile] tuftears
Reminds me of a play-by-mail strategy game. Everyone's moves are hidden and processed simultaneously at a set regular time, but players are free to engage in as much or as little discussion between each other -- sometimes only if they've actually encountered each other and thus have the other person's contact information given to them by the GM.

In other words, instead of actions being dictated by how fast people can respond, actual substantial actions would be limited by a set turn schedule, but people would be free to discuss what was going on out-of-band, because their communication speed greatly exceeds the rate at which action can take place.

For example, imagine a scenario where the players were AI cores on a massive colonization ship, each with their own unique specialty, where some disaster has struck and destroyed the Over-AI that managed things before. The players must use robots to restore functionality, but they may have separate agendas... After all, once everything is fixed, who's going to be the *new* Over-AI who determines the fate of humanity?

The robots wouldn't necessarily need to answer to only one AI, as well. Several AIs could give the same robot conflicting orders, and their strength/unique traits might determine which set wins out.

Maybe another facet of unscheduled, spontaneous gameplay would be allowing players to construct arbitrary scenarios between each other. They devise a scenario, invite others online at that time to participate, players might either offer resources to go to whomever wins, or the winner might be given the right to say which way a decision should go -- for example, if only one player can control the Quantum Communication Array, the interested parties might set up a virtual jousting scenario and use simple mini-RPG rules to run combat between their champion "avatars".
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