rowyn: (Default)
rowyn ([personal profile] rowyn) wrote2003-04-26 08:42 am

A New Campaign, part II

It's been almost a week, and I think I've heard from pretty much everyone I'm going to, so I'm posting the results now. For those who didn't specify if they were interested in being PCs or doing assistant-GM stuff, I'm assuming you just want to PC.

Cast:
The Players
[livejournal.com profile] genesis_w
[livejournal.com profile] caffeinewabbit
[livejournal.com profile] boingdragon
[livejournal.com profile] koogrr
Lut (see, you don't need an LJ to participate ...)

Assistant GMs/Occasional NPCs
[livejournal.com profile] brennabat
[livejournal.com profile] tuftears
[livejournal.com profile] kagetsume
[livejournal.com profile] octantis (?)

Webpage Admin, General Assistance and Moral Support
[livejournal.com profile] jordangreywolf

If I've left your name out, or if you'd like to offer to re-categorize yourself (From PC to NPC or vice versa), please let me know! No one who expressed an interest has been intentionally omitted.

The Setting
I'm going to wimp out a bit and ask for votes on a smaller selection, instead of just picking one myself. The one setting that everyone seems to like is CyberWest, but there's a some significant enthusiasm for You Just Have to Trust Me and Interstellar Geographic. So, some additional notes on these three:

CyberWest: This is not going to be a Deadlands game. I've never played Deadlands, never seen a Deadlands book, and my entire knowledge of that game pretty much comes from conversations with Greywolf. Any relationship between a campaign I run and Deadlands is going to be purely coincidental. For example, while CyberWest is, of course, going to have its share of superstitious people, fortune tellers, stage magicians, etc., this sort of thing is going to have no more credibility than it does on Earth. You're not going to see undead zombies walking the streets of abandoned towns.

My concept is a frontier world where laws are loose, exploration is common, and an independent spirit still remains. There'll be a few big corps with a lot of influence on city life and what comes into and leaves the planet, but it's a big place and there's still lots of wild land available for the taking, for homesteaders or recluses to occupy. Tech will be a mixture of advanced, developed products from Earth, which will be expensive and, in some cases, unreliable, as there's not the infrastructure in place to maintain or repair it, and much more primitive, locally-produced items. You'll see people driving hovercars and others riding local animals, depending on the area and what they can afford. There will be quite a variation between the largest city on the planet and the undeveloped hinterlands. Star travel is infrequent and costly, with big ships coming and leaving every six months or so. Earth is the only developed planet in the known galaxy, though there are other colony worlds.

All the PCs will be human. There are no known sentient alien races.

Interstellar Geographic: There will be at least one or two known sentient alien races in this campaign, and players may be allowed to influence those race and play a member of them, if desired. As GM, I'll have final say about what the alien races are like, and they will be as varied, in their own ways, with regards to culture and behavior as humans -- no PC will be able to predict, necessarily, what another member of their race will be like or will do. Hmm. Not much else to add about this right now.

You Just Have to Trust Me: Can't say much else about this, either, except that if you're playing an NPC, you won't have to trust me -- I'll tell you what's going on behind the scenes. ;) Unless you don't want to know any more than your NPC would know ....

Anyway, please rank your preference from 1 to 3, with (1) being your favorite option and (3) being your least favorite. If one of these setting is sufficiently unappealing that you wouldn't play at all if it were chosen, please note that, too.

Thanks for all the interest! Woohoo! :)

[identity profile] tuftears.livejournal.com 2003-04-26 08:23 am (UTC)(link)
That would be [livejournal.com profile] octantis. };)

From the way the first one sounds, maybe it's better to describe it as 'Space Colonial'.

[identity profile] octantis.livejournal.com 2003-04-26 10:08 am (UTC)(link)
Sorry I took so long to speak up! I am actually interested in running a PC, but I'm not sure what timetable you guys'll be running on. The player list seems predominantly east-coasters. Maybe I can NPC until we're sure I'll be able to dedicate the time the game deserves.

I'll lean toward Cyberwest as #1, since that seems to be the direction the winds are a-blowin'. I like all three concepts for different reasons, so my deciding factor is based on what everyone else will be happiest with. :)

That honestly leaves #2 and #3 a coin toss for my vote, so I can't really vote there. :/

[identity profile] gen.livejournal.com 2003-04-26 10:43 am (UTC)(link)
Lessee.. in order, 3, 1, 2.

I wouldn;t worry to much abotu the Cyberwest thing being compared to Deadlands or holding any sort of expectation to it. Just Deadlands ius sort of the D&D of wild west game systems if that makes any sense. When you think "Dungeon bash" you think D&D, when you think wild west with funky elements you think Deadlands.

[identity profile] caffeinewabbit.livejournal.com 2003-04-26 10:53 am (UTC)(link)
For me, it goes along the lines of:

1. You'll Just Have to Trust Me
2. Cyberwest
3. Interstellar Geographic

[identity profile] brennabat.livejournal.com 2003-04-26 05:29 pm (UTC)(link)
Here are my choices in order of greatest (1) to least (3). I'd also like to note I'd have more interest in being an assistant GM in You Just Have to Trust Me, and perhaps Interstellar Geographic than CyberWest. I'd like to play as a PC in CyberWest and perhaps Interstellar Geographic. This also depends on what you need most at the time Rowyn. So if you'ld prefer one or the other be sure to let me know and we can work something out.

1) CyberWest
2) Interstellar Geographic
3) You Just Have to Trust Me

[identity profile] boingdragon.livejournal.com 2003-04-26 06:02 pm (UTC)(link)
I suppose my order of preference is the same as you already have listed:

1) CyberWest (Yay, I can be a grizzled semi-old prospector!)
2) Interstellar Geographic (grizzled semi-old cameraman?)
3) YJHTTM (grizzled semi-old something or other.)

However it goes, I'll try a character type I've never done before.

[identity profile] jordangreywolf.livejournal.com 2003-04-26 07:47 pm (UTC)(link)
Re: CyberWest - Hey, sorry if my mention of Deadlands too often is troublesome. It's just that, well, Deadlands is pretty much distinctive as the big RPG that takes western elements and mixes them with other genres (fantasy, horror, post-apocalyptic, sci-fi, etc.). So I can't help but think of it with a name like "CyberWest." I honestly don't expect walking zombies, really! ;)

Anyway, I'm not voting, since I'm just on the "tech support" role here anyway, not a player or GM ... and as far as I'm concerned, I'd be happy with any of the three concepts.

A Cryptic Comment

[identity profile] telnar.livejournal.com 2003-04-26 09:14 pm (UTC)(link)
You may yet hear from me :)

the "no-LJ so I'm posting anonymously" Lt.Warhound

(Anonymous) 2003-04-28 10:05 am (UTC)(link)
Yes, that Lut. As Rowan knows, my prefs are:

1. You'll Just Have to Trust Me
2. Cyberwest
3. Interstellar Geographic

Or maybe that should be weighted 0.5 2.9 3.1, CW just pulls ahead of IG, with YJHTTM a good lap in the lead.

[identity profile] koogrr.livejournal.com 2003-04-28 01:38 pm (UTC)(link)
Ack, forgot to post on the weekend.

1 Cyberwest
2 IG
3 Trust Me

1 & 2 are actually about equal, but since something had to go first...